hi,
i'm just wondering about the "create animated sprite" command. i'm doing some tests at the moment and it appears that if i use "load image" with the texture flag set to 1. then "create animated sprite" using the same image filename. then set the image number of the sprite to the "load image" number i get a crisper image.
is this the way i should be going about getting the best quality sprite or is there another way?
is there a memory overhead when i "create animated sprite" and then throw away that image to use a previously loaded image?
is there some command that can set the texture flag for an animated sprite?
thanks in advance
blink
P4 2.8Ghz, 2Gb, 128Mb Radeon Pro, Dark Basic PRO