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Program Announcements / Blue Island - full game!

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Ric
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Posted: 22nd Aug 2005 15:16 Edited at: 7th Oct 2005 00:59


(Requires dbp 5.8)

It's no-media, so the whole game is right here.



Enjoy!

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Peter H
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Posted: 22nd Aug 2005 15:27 Edited at: 22nd Aug 2005 15:35
Hehe, i died...much nicer than many media including DB games i've seen

so good job!

only problem i had was that when i walked out of a building going forwards i would start outside close to the door and heading towards the door fast...so i would go back into the building almost immediatly...so i had to back out of the buildings backwards ...

i liked how it told you the bomb was underwater...so you could start looking only at the edge buildings...

it would be nice if you could see the buildings on the mini map (or did i miss that) and possibly have them dissapear off the map once you check them...though that might make it too easy

"We make the worst games in the universe."

Ric
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Posted: 22nd Aug 2005 16:33 Edited at: 22nd Aug 2005 16:33
The buildings should appear on the mini map as white dots - but I have to admit, the pointer on the map isn't very accurate, so it's a bit tricky to use! I think making them disappear from the map once checked might make it too easy, though! Thanks for the comments - I'll take a look at the leaving house problem.

Satchmo
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Posted: 22nd Aug 2005 17:03
can u make an exe i realy want to play

New episodes of family guy sunday!
Trev
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Location: Canada, Ontario
Posted: 22nd Aug 2005 20:17
Cool game and with no media it's really great. But I found a small glitch. when you're inside a building and back jump you can jump right out of the building into nothing!

Trevor Somerville
Kangaroo2 BETA2
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Location: Somerset / UK
Posted: 24th Aug 2005 19:04
wow thats cool especally for a 'code only' game very nicly done

Ric
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Posted: 27th Aug 2005 14:07
Thanks for the comments - anyone manage to complete the game, or is it too hard?

Steve Fash
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Location: Doncaster, UK
Posted: 27th Aug 2005 14:43
What a great piece of code mate...reminds me a bit of Mercenary for some strange reason....
Anyway, not completed the game yet...still trying

For game/demo music for YOUR PC productions visit:-www.futuredevelopments.org.uk
RegenProZ
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Posted: 27th Aug 2005 14:52
Strange, it just closes for me

---------
How does a project get to be a year behind schedule? One day at a time
I'm With Stupid (Below Me)
Ric
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Posted: 27th Aug 2005 15:20
@Xp: Are you using version 5.8 of DBPro? It needs that for the createsound funtion's memblock format.

@Fash: I used to play Mercenary years - no - decades ago! I guess it was lurking somewhere in my subconscience when I wrote this - I think both games have a 'lonely' feel to them, as you are the only character around.

MikeS
Retired Moderator
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Posted: 27th Aug 2005 22:33
Very nicely done, this is extremely impressive.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Dom
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Posted: 30th Aug 2005 12:24
This is great for no Media, really hard though.

"A book. I hate books. book is stupid." -- Some lame idiot
Formerly Saberdude --DFStudios--
Flindiana Jones
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Posted: 14th Sep 2005 23:48
Yeah...haven't beat it yet, but the no medianess rocks!

Baggers
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Location: Yonder over dem dere hills
Posted: 15th Sep 2005 00:09
Ahah, wondered if you were going to do more with this. Looks great, have all the make sound memblock functions been fixed now then? I hadnt heard that..any info on the format itself ?

Satchmo
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Posted: 15th Sep 2005 00:17
EXE please can someone make me an exe

<img src="http://www.dabip.stonerocket.net/next/images/other/couch.jpg" width=300 height=150>
Ric
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Posted: 15th Sep 2005 02:19 Edited at: 15th Sep 2005 02:22
@Baggers: the createsound function always worked as far as I was aware - so long as you're using 5.8, it should make the appropriate noises! For info on the createsound format, see the first page in the thread at http://forum.thegamecreators.com/?m=forum_view&t=49008&b=6 which I updated in August 2005 with the most up to date code.

@All: Thanks for the comments! Has nobody completed the game yet?!!

@FXGamer: I did try uploading a zipped exe, but the server wasn't having it. I'm afraid you might have to get yourself a copy of DBPro!

Baggers
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Posted: 15th Sep 2005 03:02
Thanks Ric, yeah I havnt tried the make sound from memblock since it didnt work. Thanks for the link.

David R
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Posted: 15th Sep 2005 22:13
@Ric; Haven't completed it, but this is really is showcase material. Definately deserves a mention in the next newsletter

Quote: ""Don't tell him your name Pike!"
"
Ric
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Posted: 16th Sep 2005 01:40
Cheers David - glad you like it.

CPU
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Location: Carlsbad, CA
Posted: 17th Sep 2005 02:17
Quote: "Blue Island has been destroyed. Your mission has failed.
Oh, and you're dead too, by the way.
Goodbye, CPU"


What a nice kind goodby... its nice to know that I'm only deserving of an after thought after risking life and limb in a dangerous search for the ultimate weapon...

CPU

[center]K-OS Battlefields
IS
///---///---///---UNDER CONSTRUCTION---\\\---\\\---\\\
[center]
Ric
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Posted: 17th Sep 2005 13:58
Lol! Has anyone had a ride in the boat yet?

Peter H
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Posted: 3rd Oct 2005 01:17 Edited at: 3rd Oct 2005 01:27
boat!!??!

hhmm...maybe i should try this game again...i saw no boat

[edit] oops...sort of dead...sorry

"We make the worst games in the universe."

Ric
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Posted: 3rd Oct 2005 02:55
The boat is crucial to winning the game! There are keys for the boat, and clues as to where to find it, within the buildings around the island.

Bizar Guy
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Posted: 3rd Oct 2005 05:38
This looks cool, but when I go into the tall building at the begining, I suddenly start flying up into darkness. Please help!!

Ric
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Posted: 3rd Oct 2005 20:24
Oops Sorry, edited the code slightly a couple of days ago and accidentally incorporated a 'start flying for no apparent reason' feature! Have sorted it now - code should work again!!

Bizar Guy
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Posted: 3rd Oct 2005 22:13
he he, I beat it. Pretty cool.

Ric
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Posted: 3rd Oct 2005 22:32
You beat it? Hey - well done, you're the first!

Insanity Complex
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Posted: 4th Oct 2005 16:21
this game sounds nice...I just might have to save nickel and dime to get dpbro now
ROFL, my chances are slim, but now I have better motivation

If you stand not beside me, then I assume you to be my enemy.
Vues3d on Kalimee
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Posted: 4th Oct 2005 16:38
Excellent work for a non media game!!!!!!!!

Gil Galvanti
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Location: Texas, United States
Posted: 6th Oct 2005 19:26
nice job ! love the no media part, lol. Complaints:
1) All 3 times ive played eventually a bug happens where you for some reason are in a building a bit higher than you entered it, causing you not to be able to exit the building, and having to restart the game.
2) Islands on each side of the main island suddenly appear at the beginning, unlike the others which emerge out of the fog.
3) Minimap is not accurate, in water or buildings.
4) You dont know if you've already searched a building.

Likes:
1) Awesome textures for not having media.
2) Love the water, and how it rises and falls.
3) I like the puzzle aspect of one leading to another all helping you to get the bomb.
3)

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Darkbasic MADPSP
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Posted: 6th Oct 2005 20:01
Strange closes for me also i have 5.8

Gtas back and bigger and better than before
Cavex
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Posted: 6th Oct 2005 21:00
When I try the code the flying bug still seem to happen!!!
Ric
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Posted: 7th Oct 2005 01:02
Hmmm - think I fixed the flying bug and the not getting out of room bug. Also sorted the fade in of the mountains at the beginning. I know the pointer on the map isn't very accurate - but that's harder to fix, so that may have to wait until version 2. Thanks for the comments by the way.

Antidote
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Posted: 15th Oct 2005 05:02
Can someone tell me the parameters for the createsound command. The help files dont have it included.

I R tEh Antid0te! ROOOAAAR!
Ric
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Posted: 17th Oct 2005 00:50
That's because its not a Dark Basic command - it's just a function I wrote. You can find out the parameters, along with examples of sounds in the createsound thread here:

http://forum.thegamecreators.com/?m=forum_view&b=6&t=49008&p=0

Antidote
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Posted: 17th Oct 2005 02:07 Edited at: 17th Oct 2005 02:09
Thanks! This reminds me alot of the old dos sound command in Pascal and stuff except it comes out of the speakers.

I R tEh Antid0te! ROOOAAAR!
dark coder
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Posted: 17th Oct 2005 19:02
to do the minimap why dont you just use a 2nd camera and have some sort of cube above the player then you will be able to have a totally accurate minimap


Ric
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Posted: 18th Oct 2005 01:37
Thanks for the suggestion - I did try that, but the problem I had was that the fog was preventing the 2nd camera from seeing the ground! I turned the fog off and it worked really well, except I really needed the fog to add atmosphere.

Uncle Sam
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Posted: 6th Nov 2005 06:07
What do you do once you're in the building (to get the information)?

--------------
Uncle Sam
David iz cool
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Posted: 6th Nov 2005 09:55
its pretty cool!
i wanted to ask -is there a list somewhere of code commands that work with db,i mean the ones that arent in the official help list??

i didnt know create sound existed.
Ric
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Posted: 6th Nov 2005 20:59 Edited at: 7th Nov 2005 00:53
@David: createsound() is a function I wrote. It's not a DBPro command! You're welcome to use it though.

@Mold Rat/Uncle Sam: Once in the information tower, you get some information on the screen, a map and a key when you walk up to the table. Thats all you get, though! And you don't want to be taking the bomb back to the information tower - you need to take it to the boat!

CJB
Valued Member
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Posted: 6th Nov 2005 22:10
Woohoo!!! I'm a national hero!

Ric
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Posted: 6th Nov 2005 22:25
Well done! You win ....... a little chicken. Enjoy!

Uncle Sam
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Posted: 6th Nov 2005 23:36
Could you make this an exe please? I had to delete some sound code, and I think I must of got rid of something that lets you get the information in the building!

--------------
Uncle Sam
Ric
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Location: object position x
Posted: 7th Nov 2005 01:05
You shouldn't need to delete the sound code - just make sure you have version 5.8 of DBP or later. And also, make sure you walk right up to the table in the room, to get the objects on the table and the info.

Uncle Sam
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Posted: 7th Nov 2005 04:08
I'm using the trial version, so I can't upgrade.

And I did walk up to the table, on top of it!

Please, exe!

--------------
Uncle Sam
Drew the G
User Banned
Posted: 9th Feb 2006 05:48
/bump,
right now i am upgrading to 5.9, so once it's done download i will link up a exe, sorry about such a post when this thread is dead.
Oh yeah, i have dial so i may be a while.


Current Project : "Untitled" - 3d Platformer - 1%
Chris Franklin
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Location: UK
Posted: 9th Feb 2006 14:51
man that was some bump

Fps world of mayhem 10%

Drew the G
User Banned
Posted: 9th Feb 2006 19:23
Fudge Yes! Oh, and about posting that executable, I have to post it later. Sorry about the delay.


Current Project : "Untitled" - 3d Platformer - 1%
Delta Games
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Posted: 12th Feb 2006 13:10
nice game


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