Do you want to fix the rotation centre to the middle of the object?
if you want, so use the command:
offset limb [objectNumber], 0, x,y,z
0 as limb number makes the program offset all the object, so you
can position the object to the rotation centre you want
Thest your code with primitives.. if the problem still happens,
then I don't know what is happening..
hehe.. sorry.. it is all in I can help you.. and I don't own
NGCollision
The collisions are happening as if the rotation centre is changed
or the rotation centre is really changed?
Is there some code snippet you could show?
The worst foe lies within the self..