Quote: "Really nice looking! How did you get the moon to glow like that?"
Thanks,Z.
The star sky (rolls in one direction and stars are animated)is on a code made sphere, the clouds(roll in seperate direction and overlap) are on a seperate transparent hemisphere,the water(as per Van's code, is animated) on a .x and using heavy shadows.
What I have going now is far more visually impressive. I let go of the winter scene for shadowed grass and hill,land,heavy rain down pour that alternate directions, ambient music, 2 overlapping wind .wav's, 3 randomized thunder .wav's,player step .wav,and a disgustingly large terrain. so far at 40-45fps,takes about 10-12minutes to walk from one end to the other.
Lost in Thought and I have been discussing efficient ways to work
in random lightning flahes.
I'm fussing with the village right now and smoking chimeys, burning torches and click to swing open doors.
It's the same WIP Project I began at the start of the winter (Juxta Tempus)
Been fussing with it to maximize the visuals and FPS.