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FPSC Classic Product Chat / Summary of EA - > V1 Changes

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Rob K
Retired Moderator
21
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 23rd Aug 2005 19:38 Edited at: 24th Aug 2005 01:50
I'd like to clarify the differences between EA and V1 for those non-beta-testers who are interested:

New in V1:

- ODE Physics Engine
- Simple Deathmatch Multiplayer
- Pixel & Vertex Shader effects (albeit fairly subtle ones)

Improved in V1:

- Better AI
- Improved performance (particularly with respect to having many entities in one area)
- Tweaked default settings (firing rates, movement speed etc.)
- Greatly improved weapon sound effects
- Bug fixes

Edit: ChrisB also reminded me about the 'Story Zone' feature

All other aspects are by and large unchanged.


BlueGUI Windows Plugin
Gizmogaga
18
Years of Service
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Joined: 19th Aug 2005
Location: Netherlands
Posted: 23rd Aug 2005 20:52
Sounds goods, but I'm gonna try the EA version first. Really looking forward to start my own big game project
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 23rd Aug 2005 21:19
You forgot Story Zone.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
SarusX
18
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 23rd Aug 2005 22:23
i thought story zone was going to be in v2

Why do today what you could have someone else do?
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Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 24th Aug 2005 00:58
No lee said he added it in V1.
SarusX
18
Years of Service
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 24th Aug 2005 01:20
oh sweet!

Why do today what you could have someone else do?
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Visit our site at http://www.freewebs.com/pyramidproductions!
Torrey
19
Years of Service
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Joined: 20th Aug 2004
Location: New Jersey
Posted: 24th Aug 2005 01:28
Hehe they're using ODE. About 1 week ago I downloaded that engine and started fiddling with it to see if I can create a DBP plugin out of it. It's cool they got it to work with FPSC! You can see the two ODE folders in the double dragon error screen shot I took.
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 24th Aug 2005 02:02
Yea, its in V1.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
MaddA ChieF
19
Years of Service
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 24th Aug 2005 03:07
Any machine gun shoots two bullets at one time. Also the number of bullets goes down waaay too slow. Will They be fixed? Is that what you mean by the fire rates being tweaked?

Could you be kind enough to sticky my message about FPSC's release date? I'm getting sick of new posts about the same thing and I figured this would be good so the noobs can get to it easily.

Thanks a lot,
MaddA CheiF

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