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FPSC Classic Product Chat / Screenshots of maps in V1

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Mike Johnson
TGC Developer
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Posted: 23rd Aug 2005 22:11
A small collection of screenshots from maps I have been making in V1 -

Habatar
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Location: Madrid (Spain)
Posted: 23rd Aug 2005 22:13
Great lights effects and big decorated map.
glyvin101
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Posted: 23rd Aug 2005 22:20
nice
SarusX
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Location: Behind u- thats where a rangers gonna be
Posted: 23rd Aug 2005 22:22
sweet mike

Why do today what you could have someone else do?
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Visit our site at http://www.freewebs.com/pyramidproductions!
uman
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Posted: 23rd Aug 2005 23:40 Edited at: 23rd Aug 2005 23:41
Is there a particular purpose to these screen shots - I do not see one?

=ChrisB=
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Posted: 24th Aug 2005 02:01
I still think I can do better .

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Swhale aka The FPS Creator
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Location: My computer chair, no zip code sorry
Posted: 24th Aug 2005 06:06
wow, are their higher quality textures in v1 and more segments and such, or am i mistaken?


TheDude
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Location: Chicago, Illinois
Posted: 24th Aug 2005 14:11
well, i'd be a monkey's buttoot. Very well indeed, looks brilliant. I think they should release V1 tomorrow, amazing. But unfortunatley, nobody listens to TheDude.

Hey hey hey, It's Faaaaat albert!
Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 24th Aug 2005 14:27
There may well be some new segments in V1. Can't recall all the differences between EA and V1

Some more screenshots from maps I made this morning -

Habatar
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Posted: 24th Aug 2005 14:51
They have a great detail. Good work
uman
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Posted: 24th Aug 2005 16:54
Now those larger shots show off the detail. Cant fault the quality of lighting or rendering there either.

Impressive

MaddA ChieF
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Posted: 24th Aug 2005 16:57
Those are even better. Nice work.
Zero #43
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Posted: 24th Aug 2005 17:36
awesome screens, cant wait till v1 comes out

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Hedgecrow
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Posted: 24th Aug 2005 19:20
Great looking screenshots. Will there be imagery to make maps of tomb-like/temple scenarios in an ancient world setting? How about WW2 map making capability? The futuristic look is great but a lot of games will end up looking the same without variation in scenery.
=ChrisB=
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Posted: 24th Aug 2005 21:22
Okay, I'll admit there good . But I can still do beter!

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Mike Johnson
TGC Developer
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Location: United Kingdom
Posted: 24th Aug 2005 22:07
The main options now for scenery are WW2 and Sci-fi. There's also the option of adding your own segments.

Come on Chris, lets see some of your maps
Mr Flowerkohl
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Posted: 24th Aug 2005 22:19
looks like there are no "hard" shadows

yeah...thats the ticket !
Mike Johnson
TGC Developer
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Posted: 24th Aug 2005 22:29
I only used soft light maps on most of these screenshots. You can get hard shadows by using the full light map option but using this option can take some time and I didn't want to be hanging around for so long to wait for this.
Anlino
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Posted: 24th Aug 2005 22:42
Really nice looking. That guy in the pic second from above in the latest images, i dont recognize him. Is he coming with V1, or was he in EA? Or have you imported him by yourself? Still, really nice pics. V1 is coming, and i am waiting...
=ChrisB=
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Posted: 24th Aug 2005 23:17
Okay, let me compile some. It's better on the graphics.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Red Ocktober
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Posted: 25th Aug 2005 16:40
great looking stuff Mike... your levels are proof positive that all the fpsc maps don't have to have that look-a-like quality about them... like they all came out of the same cookie cutter...

--Mike
Mike Johnson
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Posted: 25th Aug 2005 18:45
Some screen shots of a WW2 map I made for a multiplayer test -

=ChrisB=
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Posted: 25th Aug 2005 18:49
Now THAT is more like it, Mike . Looks pretty damn good.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
Red Ocktober
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Posted: 25th Aug 2005 20:21
WHOA!!!!!!!

--Mike
BIG computer geek
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Posted: 25th Aug 2005 22:41
@chris

*cough*pictures*cough*

BIG computer geek

I may Be small, but im bloomin good on a computer!
MaddA ChieF
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Posted: 26th Aug 2005 04:46
Wow! Way better. Makes me wanna play that map!
Rik Vargard
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Posted: 26th Aug 2005 14:40
Wow! Nice work! This could be the new Battlefield 1942!

-"My horse for a Kingdom!"
Mr Love
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Playing: MAFIA 2
Posted: 26th Aug 2005 23:37
Pretty strange with a UZI in WWII. I want it more realistic, I am not sure that buildings looked like this in Germany 1943.
But the scifi screenshots looked good!

Mr Love

Dont trust anyone...
Zero #43
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Posted: 26th Aug 2005 23:45
what are the passwords for level 1 2 and 3, in the WW2 MP public deathmatch test?

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Mr Love
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Playing: MAFIA 2
Posted: 26th Aug 2005 23:59
where can You download the WWII deathmatch test?

Mr Love

Dont trust anyone...
Swhale aka The FPS Creator
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Posted: 27th Aug 2005 00:27
Hey MIKE!!! Where did you get that Thompson gun? did you import it?

[img]http://controlpanel.150m.com/sig%20copy.jpg[img]
MaddA ChieF
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Posted: 27th Aug 2005 03:47 Edited at: 27th Aug 2005 03:47
That tommy gun is in FPSC allready. Check under ww2.
Shigidy Wigidy
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Posted: 27th Aug 2005 06:19
madda chief how did you get pivot on your site?
i got some pivot stuff too

[email]http://acprodctions.bravehost.com/index.html go to it if you want
Chimera
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Location: Belgium
Posted: 27th Aug 2005 14:10
Nice pictures only the green and purple lightning in the first set of images (image 7) don't look very realistic. Anyway I'm stunned... maybe it's just me but things look way better in V1 than in EA.

Don't eat yellow snow!
uman
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Posted: 27th Aug 2005 15:23
You aint seen nothing yet or so the saying goes.......

......Once V1 is released and users have had some time to put some nice levels together and get around to compiling them with full light mapping, highest quality textures and full shaders switched on, then......

Your eyes will get your mouth dripping.....

Mr Flowerkohl
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Posted: 27th Aug 2005 16:27
i have not seen bumpmapping yet !!!!!!!!!!!!!!!!!!!!!!!!!!!!
The fxd file is not included in ea and not included in those multiplayer tests. and even there is no bumpmapping on the screenshots which are posted here. hope lee will have the shader done for V1

yeah...thats the ticket !
uman
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Posted: 27th Aug 2005 17:37
As Lee has said...shaders and alike are a big subject...and it is. Including advanced shaders in a game engine is a big, time consuming task. Have a look around the web if you like and see how much intense effort is required creating support for and inserting your own shaders effects for instance into any game you make. Its a subject that can take a single person a lifetime to master if at all.

Most users of FPSC that are targetted for purchase wont even consider shaders, bump mapping and alike at all and will take whatever the default provide. Those more ardent FPSC users here are perhaps rather lucky to have any support at all in such a low cost program.

However better shader support is on the cards apparently and is due for further development following V1 release so it seems so perhaps everyone will get what they want eventually in this discipline.

Personally though nice to have as a default, I would not attach a great deal of importance to these effects as opposed to time spent by developers (users) on a great story line and designing better and more interesting looking levels from a world environment point of view and any resulting improvement in gameplay. If I stopped to worry about shaders and bump mapping I would never finish a 50 or more level game - if I do I can always go back and improve support in those areas.

Overall gameplay and overall appearance of game is more important than the detail which by and large is for the most part bypassed by modern gameplayers. All kinds of detail is great if you can include it and most high end AAA games nowadays do, but dont expect anyone to stop to admire it.

An unfair perhaps assumption, but most youngsters for instance I personally see playing games now and I watch a lot, just want to get to the end as quickly as possible and load up the next game - their time attention span is low and concentration on unimportant details in short supply. Its a case of "Just cant get enough of the next one so no time to hang about in this one" Been there, done that, now what else does this day offer to keep me entertained?

Of course that is not to deny a player is moved subconsciously by the game environment.

Most profesional AAA games played now are so full of high quality in all kinds of areas its taken for granted. Many are indeed great works of art in their own right and a massive technical achievement but in real time gameplay few stop to look around and appreciate the developers undertaking and applaude this achievement.

Bit like the huuman animal in general in this 21 century.

MaddA ChieF
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Posted: 27th Aug 2005 23:21
@
Quote: "madda chief how did you get pivot on your site?
i got some pivot stuff too
"

I can put your anims on my site if you would like. You have to save your animation as a .gif not a .piv. Do that by pressing "save animation" and go down to the little drop down box and select "Gif(*.gif)". Then press ok and its a gif. If you would want you anims on my site email: vidmaster7@yahoo.com

sorry this is off topic guys.
MaddA CheiF
Pickle of Death
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Posted: 27th Aug 2005 23:24
MOST cool... especially the WWII map.
BIG computer geek
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Posted: 28th Aug 2005 00:30
@chris

*cough*pictures*cough*

BIG computer geek

I may Be small, but im bloomin good on a computer!
=ChrisB=
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Posted: 28th Aug 2005 01:07
there comming there comming.

Formerly I was CDBGames, and formerly to that i was Duke Nukem, and even more formerly to that
I was Punk Rock 101. Got it?
BIG computer geek
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Location: Manchester, UK
Posted: 10th Sep 2005 23:22
i guess there not!

I may Be small, but im bloomin good on a computer!

'The Ghastly panic', coming soon http://forum.thegamecreators.com/?m=forum_view&t=60244&b=25
=ChrisB=
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Posted: 10th Sep 2005 23:42
OMFG I forgot! I'm sorry, but what with school and all... I'll do em tomarrow when I have some time.

BOOM! Awww shucks! There goes the world. again.

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