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FPSC Classic Product Chat / Shader Demo please !

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Mr Flowerkohl
19
Years of Service
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 24th Aug 2005 13:51
Can someone compile a shader demo ???
i think shaders are the main thing which will lift fpsc up above from games like quake 2 or halflife.
Is there normal mapping ?
which shaders are included ?

yeah...thats the ticket !
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 24th Aug 2005 16:07
which shader? i'm not a beta tester but i'm 100% sure that you can use custom shaders in FPSC, like in V1. Yea Normal map should be awsome, i'm using this in my DBPro project ChaosZone.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 24th Aug 2005 18:04
bump , reflectionmap , cubemap , ripple, specular highlights, ....
i dont know how to use them.

yeah...thats the ticket !
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 24th Aug 2005 18:24
bump is already used in the segments. If you already seen, the lights are effecting inside of the segments, that only bump and normal can do.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 25th Aug 2005 14:58
thats wrong ! Look at your effectbank folder...there is no bump.fx
Lee said in the Faq that hes still working on it. i downloaded several other shader FX files and tried them...well, ripple looks funny ^^ but shaders like depth of field , gaussian blur , and so on just let the model disappear. sadly i havnt found any free bumpmap shaders

yeah...thats the ticket !

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