Sorry to lump this many questions into one thread, but I thought it was better than starting many. As the realease of V1 nears, I am getting my EA levels ready for the move. And would like to know the status of these features/issues I was having with the EA version. Here goes:
1) I had issues with sounds in my EA level. Looped 3D sounds would play throughout the entire level, not just near the item generating the sound. Has there been a 'stop sound command' or way to keep the 3D sound contained to a specific area?
2) Dynamic lighting had bugs in the final built exe, that was documented. But I also had issued with dynamic light showing though walls in EA test levels. Has this been fixed?
3) Has an inventory system been incorporated at all? If not, are there plans for one in a future release?
4) Has the gantry/lava/enemy position lockup bug been fixed?
5) Has wall/floor placement been refined? I could never place walls only without a floor being added as well, same with placing a floor. Adding floors deleted the walls. This was a very frustrating aspect of the EA version.
6) I have seen rumors of a save/load feature being in V1, if this true?
Thank you to anyone who can shed any light on these questions. I want to have an idea what can and can't be done when I move to V1 and finish up this very large game project
It's easy not to get lost when you have no idea where you are going