next time you post, don't use GI, or any fancy lighting models, all it does is hide problems in the mesh.
while i don't suppose for a minute that this is likely to be used in game, when texturing, turn your material self illumination right up to 100%, if it looks good at full lighting, it'll look awesome with shadows.
the texture's too dark in general, and everyone was comlaining about the cockpit i think.
can you post a wireframe, and the flats? i might do a bit of a paint over myself, if thats ok.
Manic
I don't have a sig, live with it.