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Dark GDK / 3D sound problem ...

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Didou69
20
Years of Service
User Offline
Joined: 24th Oct 2003
Location: France
Posted: 31st Aug 2005 05:35 Edited at: 31st Aug 2005 08:10
I have a probleme with 3D sounds commands and dbSyncRate command :

if I use this code, dbPositionSound don't work the sound is playing like a normal sound (no increase or decrease of sound volume if I move dbPositionListener ):



But if I use this code all works correctly (sound decrease if I move away or increase if I approach it):


please, Somebody have a solution ?

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Tinkergirl
20
Years of Service
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 31st Aug 2005 17:58
I've seen this - it's a pain. The only way I found round it was to just not use the sync rate. I took to using my own timing function instead of the sync rate.
It's a pain, but it's the only way I could find round it.
Didou69
20
Years of Service
User Offline
Joined: 24th Oct 2003
Location: France
Posted: 31st Aug 2005 20:42
yes, I think I'll make like you but i want to know if the problem is the same for everybody?
OSX Using Happy Dude
20
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 1st Sep 2005 23:02
I found that the sound came out of only speaker if sync rate is missing or is set to 0, but came out of both with the sync rate set to 60.

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Didou69
20
Years of Service
User Offline
Joined: 24th Oct 2003
Location: France
Posted: 2nd Sep 2005 00:53
it's a big problem to create 3D games without 3D sounds
another persons have this bug ?
an update is it envisaged ?

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