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FPSC Classic Product Chat / How about advanced metal-colours in FPSC

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Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 4th Sep 2005 04:14
Hi, I am working in CINEMA 4D and I often use real metal-colours..
I am just wondering if FPSC supports this kind of colours?

Thanks!

Dont trust anyone...
=ChrisB=
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Location: starring into a viewfinder
Posted: 4th Sep 2005 08:25
i guess.

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Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 4th Sep 2005 11:01
(LOL!) You are nice Chris at least You are trying! I did open up a model in 3d exploration and also in Anim8or in both of theese programs the steel-colour looks like gold (fakegold).
"So I cry and I cry and I cry" (nice Cardigans song).
Please somewone help Me!

Mr Sad

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Evil Inside
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Posted: 4th Sep 2005 14:03
Eh.

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DBAlex
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Location: United Kingdom
Posted: 4th Sep 2005 18:55
I think he means shaders...

Am I right?




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BIG computer geek
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Location: Manchester, UK
Posted: 4th Sep 2005 19:34
if the texture can be dds. or tga., fpsc willl use them, if thats what you mean

I may Be small, but im bloomin good on a computer!

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Mr Love
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Playing: MAFIA 2
Posted: 5th Sep 2005 00:05
No its not what I mean. Theese are real special-colours that are in the 3ds & x script. Anyway now I have fixed it. But it only look like steel when the light is really strong! otherwise it just looks like dark-gray. (every program shorld have C4D rendering).

Mr Love

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Zone Chicken
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Posted: 5th Sep 2005 00:25 Edited at: 5th Sep 2005 00:41
Only way i know that you could simulate that would be making a plain and render a texture using your shader then map our modle with the texture however the light would be static on the texture and not truely effect the model in realtime like a shader would. It would not look nearly as good as a realtime rendered shader in most cases.

I have done this in dbp (never tried it with fpsc) with some models sometimes the texture will work out ok, but usually it looks like crap and no where near the quality of a realtime shader effect but you could try it.
It may be possible to use shaders in fpsc though the effect bank contains all the shaders, and your fpe files script what shader to use you may be able to add a shader in the bank and point to it with the fpe but i have never tried it so it may not work at all and don't know if its possible to call more then one shader effect on a object at a time.

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Mr Love
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Playing: MAFIA 2
Posted: 5th Sep 2005 02:29
Well I also has "fake-metal" it looks ok but 100% real looking metal is supercool. (also Gold, Silver, steel and others)...
fake-metal is also good but not as shiny & realistic.
But thanks for the idea I might use it some other time!


Mr Love

Dont trust anyone...

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