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FPSC Classic Models and Media / to celebrate v1 realise here is a free gun for ya all

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crow34
19
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Joined: 22nd Jul 2005
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Posted: 5th Sep 2005 00:23
am not very good at modelling but here is a gun i modelled in 3ds max

am sure some one can improve on the texturing enjoy!!!!!

heres the screen shot

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crow34
19
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Joined: 22nd Jul 2005
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Posted: 5th Sep 2005 00:24
here is the 3ds download

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 5th Sep 2005 05:00
wow, thats incredible! Thanks!

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 5th Sep 2005 05:10
Is it animated?

World War III: Battle At The Front
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crow34
19
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Joined: 22nd Jul 2005
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Posted: 5th Sep 2005 07:45
what you want me to animate it as well? ok ill get to it and upload a finished in game model after work lol
SarusX
19
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 5th Sep 2005 09:17
also give us a working mounted machine gun and a plasma induction concussor rifle! chopp-chopp!

seroiously, tho, great model

Why do today what you could have someone else do?
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Visit our site at http://www.freewebs.com/pyramidproductions!
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 5th Sep 2005 12:13 Edited at: 5th Sep 2005 12:15
Fantastic model, crow34 - you did a great job!

EDIT: Love the shooting sound too!


Got to love Resident Evil 0! Currently playing for the: 5th time
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 11th Sep 2005 07:33
Well, very good model! But when I try it ingame nothing shows up...maybe you should reposition it? Or are you already doing that with the animated one?

All in all, FPSC really needed a good modern gun! this would fit perfect in my game!

World War III: Battle At The Front
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Swhale aka The FPS Creator
20
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 11th Sep 2005 07:48
although this is great, nobody knows how to import gun models yet so...

Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 11th Sep 2005 15:41
Whale, i know how, it just takes a lot of time!

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
CBStudios
User Banned
Posted: 11th Sep 2005 17:55
Quote: "Whale, i know how, it just takes a lot of time!"


well I am not being nasty here but wont you give him some meat and not just a bone
Evil Inside
19
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Joined: 1st Jun 2005
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Posted: 11th Sep 2005 18:04
It'd be better if it had a hand .

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 11th Sep 2005 18:06
As far as I can tell, it has the same problem as his free AUG. It doesn't have the proper orientation. Crow34, maybe you could aling it more with a Colt.45? Then it should be on the screen fine.

World War III: Battle At The Front
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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 11th Sep 2005 18:07 Edited at: 11th Sep 2005 18:10
Quote: "well I am not being nasty here but wont you give him some meat and not just a bone"


What? I'm just saying to Swhale aka the FPS Creator that i know how. What i said against the crow34's gun?

Oh and crow34, your gun looks good.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 11th Sep 2005 18:13
I don't think he ment you said anything about crow34's gun. I think he ment you should help Swhale aka the FPS Creator out a little more, instead of saying "I know how". Hope that wasn't rude or mean or anything, just clearing things out (I hope)...

World War III: Battle At The Front
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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Sep 2005 02:47
No you wasn't rude, and i dosen't meaned to be rude too with Swhale.
Sorry Swhale Aka The FPS Creator.

Ok here's how to import models:

1. Model your gun with seperate parts from the ammo and the gun;

2. Animate your model (Idle, Start Shooting, Shooting Cycle, Stop Shooting, Reload);

3. Model a little more low poly for the untaken gun;

4. Texture your gun;

5. Set up the FPE file, by writing the paths, properties and animation cycle.

6. (optional) Make a 64x64 (i think) bmp file of how it looks, to see the picture of the entity in the entity chooser.

7. See if it works

I dosen't tested it already, but the reason is that i not have my modelling program already. It should work anyway

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Swhale aka The FPS Creator
20
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 12th Sep 2005 04:18
skalex, i have all the materials i need, i just need to know where to put the files and how to get them to work in fpsc, thank you all for sticking up for me.

Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Sep 2005 17:24
where to put the files? anywhere in your FPSC folder, but the best folder you can place it is there:

FPS Creator\Files\entitybank\user\

now you copy a FPE file from the folder of any weapon similar to your weapon:

FPS Creator\Files\entitybank\ww2\items\

paste in your weapon's folder and modify the texture path, name, the models paths, names and the old weapon's name. Also, change the animation cycle of your weapon.

that's all

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
crow34
19
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Joined: 22nd Jul 2005
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Posted: 12th Sep 2005 19:55
http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=643172


ok its been asked for so ill get cracking ill do a fpsc v1 model weapons model pack

and i will post a download when finished
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Sep 2005 20:28
crow34, i worked today on a AK47 to import, and i've got problems. I get my weapon, i test game, i taked it but my gun dosen't appears.
Can you help me?

(animation and everything is done)

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
crow34
19
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Joined: 22nd Jul 2005
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Posted: 12th Sep 2005 20:32
have you done a gun spec file
is the gun marked as a vweap.x

and do you have the same model loaded for hud.x?

some questions that might help
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Sep 2005 20:36
yes, i made the gunspec.

VWEAP.x = Static
HUD.x = Animated
I also made the things for the editor: FPE, 64x64 BMP

Is it correct for the two .x files names?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 13th Sep 2005 17:15
Make sure the FPE and bitmap know where to point to, and the HUD.x,vweap,and gunspec are in "gamecore\guns\yourak47" along with sounds ect. I just copy one of the other guns. and make sure your FPE tells which weapon.

Another thing - I noticed this with crow's guns. The orienttation might be wrong. I don't know quite how to fix it, it might actually be changeable thourgh the gunspec file, but I am not sure. I am tired so I'll look into it later.

World War III: Battle At The Front
Website Coming Soon!
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 14th Sep 2005 01:48
you sure you must get them in the gamecore\guns folder?

i know my problem btw, and i really dont want to fix it, it's because i putted the ak47 in my model file at the right, and i should putted it at the left. Now, i must position all of the Keyframes' Animation at the left!

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 7th Jan 2006 01:30 Edited at: 7th Jan 2006 01:37
How do you import the pistol to fps creator?
EDIT: Never mind, i know how now.

RAAAAH! I have finally ordered FPSC and Model pack 1!
Person99
18
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Joined: 15th Dec 2005
Location: Good question
Posted: 7th Jan 2006 08:12 Edited at: 7th Jan 2006 08:18
Can you use it without animating it?


Now you can't call colors violent can you?

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