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3 Dimensional Chat / Head Thread - Me practicing

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Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 5th Sep 2005 01:08 Edited at: 5th Sep 2005 01:08
well, i didn't like the last two heads i made (the first was too bad to show!)

so here's an entire thread devoted to me practicing heads!

here's my latest, it still needs some work on the texture... and he looks like an emo kid... but i'm pretty happy!

[img]http://homepage.ntlworld.com/ajhdal/modelpimps/new/newhead3%20WIP.jpg[/img]

Manic

EDIT:sigh... image linking wont work... apollo sucks...

I don't have a sig, live with it.
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 5th Sep 2005 01:23
I wonder how you do those... what program do you use?
jacob w
19
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Joined: 27th Aug 2005
Location:
Posted: 5th Sep 2005 01:30
awesome

http://liquidxsoftware.com
Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 5th Sep 2005 01:33 Edited at: 5th Sep 2005 01:35
dude that sux (I mean not being able to link) lemme try

[edit] dude you're right, whats with it man...bloody thing lol, guess the server you're using for it doesn't allow hot linking

BF game programmer
19
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Joined: 22nd Jan 2005
Location: hoover alabama
Posted: 5th Sep 2005 06:57
link worked for me . nice head

james bond rules and star wars
John H
Retired Moderator
22
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 5th Sep 2005 08:01 Edited at: 5th Sep 2005 08:01
Copy and paste the link...

http://homepage.ntlworld.com/ajhdal/modelpimps/new/newhead3%20WIP.jpg

Doesnt work with HTTP tags due to spaces


Click here to join our forums and get updates on game progress sooner!
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 5th Sep 2005 08:07 Edited at: 5th Sep 2005 08:07
Nice Job

Note to mod who erased my sig: John Hand**** is not inappropriate hes actually a famous American who signed The declaration of independence. His name usually means a signature
Jonny Ree
19
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 5th Sep 2005 10:54 Edited at: 5th Sep 2005 11:22
Seeing these are practise heads, I'm guessing you would want some comments on how to develope further? Its looking very good, though there are a few problems, not too noticable.. but there nontheless

as you said, the texture needs a bit more work, so here is a few suggestions on how you can go about that.

The lower endge from the lower eyelids are a bit sharp which give him the baggy eye look. You can fix this by simply removing the line there abd just keeping the effect with the shadow. Unless you want a baggy eyed look.
The line between the upper lip and the lower is too straight. and too much of a line. Try avoiding lines all together and do what you can with shadow and light hitting eachother. http://www.portrait-artist.org/pics-ballpointpen-sketch/rendering-lips.jpg (copy then paste, they dont like me using their images as referance it seems)<-- googled that real quick. That mouth is shaped a bit differently.. but will give you the idea. Add some eyebrows (I'm sure this is a given) and adding a hair line on the face texture, the hair looks quite good but looks a bit like a badly placed wig at the moment, but this will be fixed easly with some hair on the head mesh. Also, work a bit more on the hair texture, try making the dark and light lines more random.

Overall great work, hope you dont mind my pointers
looking forwards to seeing more work

Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 6th Sep 2005 13:12
Jonny ree: that's what i was hoping for, tips from anyone who can give them. i should have posted wires, so here they are...



xenocythe:Max 6

I don't have a sig, live with it.
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 8th Sep 2005 04:36
some polies seem messed up at the top of his head

"Why do we kill people who kill people to show people its wrong to kill people"
Jonny Ree
19
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 8th Sep 2005 07:53
Quote: "some polies seem messed up at the top of his head"

Thats probably because of the layers of hair. I dont have anything to sat about the mesh other than good. I'm no expert at polygons.. so cant tell you for sure, but its very clean.. and nothing seems too highly detailed for its purpous.

Good going.

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