1. Still 1 MP map to an .exe, but you could easily make a little program in DB (or any compiler) to launch each map from a main menu - not too hard to do. Through this you could also have a single player/multiplayer .exe as well.
2. Cutscenes are done through the story zone marker, but making them within a special editor in FPSC is not currently available (unless that's Lee's big suprise
, but probably not). But you could always launch a test game, stand still and use Fraps (not the best method, but it will do (for me at least))
3. As for a character dying, I am almost positive it is possible (it could use something like an entity=0 command) in a trigger zone. Timers are possible - there is a thread (either in this board or scripts) that shows how to do timers - it's by Jasuk70. If you search 'Are timers possible?' then I think that was the name of the thread.
If this helped, MAKE ME MOD Lee!!!
Got to love Resident Evil 0! Currently playing for the: 5th time