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FPSC Classic Product Chat / Entity Movement

Author
Message
Komet
18
Years of Service
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Joined: 24th Aug 2005
Location:
Posted: 5th Sep 2005 13:48
The way entities move in EA reminds me of Bill and Ben the Flowerpot Men

Is this greatly improved in V1? I hope so. I need to find some better screams when entities die or get wounded? Right now they sound more like they're having an orgasm...
Evil Inside
19
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Joined: 1st Jun 2005
Location:
Posted: 5th Sep 2005 13:50
Quote: "Right now they sound more like they're having an orgasm..."


LOL! Eww dirty!

[center]
[center]Mate.Feed.Kill.Repeat
Jordan Siddall
20
Years of Service
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Joined: 1st Mar 2004
Location: UK
Posted: 5th Sep 2005 14:55 Edited at: 5th Sep 2005 14:55
Quote: "Right now they sound more like they're having an orgasm... "


Yeah, I know what you mean...
When I'm using FPSCreator I have to turn it down so that my dad dosn't think im watching porn! And this is a true story.

But later, I watch porn anyway.
Evil Inside
19
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Joined: 1st Jun 2005
Location:
Posted: 5th Sep 2005 15:11 Edited at: 5th Sep 2005 15:13
Quote: "When I'm using FPSCreator I have to turn it down so that my dad dosn't think im watching porn! And this is a true story."


I had quite the simalar...

When I'm playing and someone dies or I die, my brother sometimes walks in and says 'What the hell/f*ck are you doing?' And I say something like 'Nothing! It's FPS Creator now B*gger off!' Heh my language .

Quote: "But later, I watch porn anyway."


MMM LOVELY PORN! MMM!

Lol j/k, I have a g/f.

[center]
[center]Mate.Feed.Kill.Repeat
Jordan Siddall
20
Years of Service
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Joined: 1st Mar 2004
Location: UK
Posted: 5th Sep 2005 16:58 Edited at: 5th Sep 2005 17:00
Dude, you can still watch porn if you have a girlfriend..
You know when my girlfriends not around, I still like to get artistic.
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 5th Sep 2005 19:23
You can change the sounds if you like - changing the way enemies walk is not so easy unfortunately. There is not any difference in the walk or any other character movement animations in V1 as far as I can see, however Physics does have some influence on the appearance of how they move - the walk for instance is just a little smoother in my opinion - as long as you dont make the character weight to heavy.

They still walk like they have a problem in their pants
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 5th Sep 2005 19:51
Quote: "They still walk like they have a problem in their pants"


Haha.
You could change the animation in Character shop can't you?
Anlino
19
Years of Service
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Joined: 28th Jun 2005
Location:
Posted: 5th Sep 2005 20:03
I believe i've heard that sounds in pariculary would be greatly imporoved to v1. Or maybe that was just for the weapons.
Komet
18
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Joined: 24th Aug 2005
Location:
Posted: 5th Sep 2005 21:40
uman, I was thinking of altering the speed an entity could move according to the weapon type it's carrying, also I wanted to disallow entities from carrying more than 1 smg and a firearm at a time.

Maybe the puppet like walk will be fixed in an update... er, hopefully.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 5th Sep 2005 23:37
Yea, they are WAY improved!

BOOM! Awww shucks! There goes the world. again.
Habatar
19
Years of Service
User Offline
Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 6th Sep 2005 00:22
Some new command to entitys are:
ROTATEY
ROTATETOPLR
MOVEUP
MOVEFORE
MOVEBACK
FORCEBACK...
FLOORLOGIC (If X is one the entity never leave its Y position)
FOLLOWPLR

And much more to enjoy.

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