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3 Dimensional Chat / DBO Limbs vs Joints - adding keyframes

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Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 5th Sep 2005 20:29
1. OK - so I've got a 19 limb dbo human - 19 meshes added as limbs - and now I've linked limbs such that if you rotate the parent and child limbs you can give it the semblance of walking etc - but no keyframes - I then resave it - in its new forms with proper limb links and saved out and loaded in - does it now have "Joints"?

2. I've added textures to individual limbs from other jpg files - or ive added just the one texture - then saved out and reloaded - but the reload dosnt show the texture(s) - why?

await the comments of wise...
Duffer
21
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Location: chair
Posted: 5th Sep 2005 20:54
four people view, no one answers such is life
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Sep 2005 12:15
1. OK - so I've got a 19 limb dbo human - 19 meshes added as limbs - and now I've linked limbs such that if you rotate the parent and child limbs you can give it the semblance of walking etc - but no keyframes - I then resave it - in its new forms with proper limb links and saved out and loaded in - does it now have "Joints"?

* STOP.
The best method of getting a character into DBPro is through a modeller with animation support, the method your using now has probably taught you a great deal that will become very useful, but you should get hold of Milkshape or CharacterFX or something cheap and simple like that.
I use CharacterFX for all my animations and it's only £20 or so, I make a character and store it as .3DS, which is imported, rigged, animated, then exported as .X - which will work nicely in DBPro. Once you have your animated character in DBPro, each bone is represented and accessed like a limb, so you can do all sorts of neat tricks with the limb commands on your animated character. For instance, need a character to aim a gun at a certain point? - just find that torso limb and rotate it on Y . Being able to set a character to aim at a position while running or doing other animations is great for FPS games.

2. I've added textures to individual limbs from other jpg files - or ive added just the one texture - then saved out and reloaded - but the reload dosnt show the texture(s) - why?

* DBO is sorta still being worked on, I don't think the format is final yet because there's still some creases to iron out, really it could be a few things wrong with the file, but it's really not an issue given response 1.


Van-B

Put those fiery biscuits away!
Freddy 007
19
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Joined: 30th Nov 2004
Location: Denmark
Posted: 6th Sep 2005 17:25
Quote: "I use CharacterFX for all my animations and it's only £20 or so"


It's actually only 15$.

Get TreeMagik HERE!

Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 6th Sep 2005 17:37
Hi Guys,

Where do I get this wonderful 'cheap as chips' CharacterFX from ?
Freddy 007
19
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Location: Denmark
Posted: 6th Sep 2005 17:59
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Sep 2005 18:14
$15 or like £8!

It's worth a lot more than that! - but kudos to the creator for keeping it so cheap .


Van-B

Put those fiery biscuits away!
Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 6th Sep 2005 19:35
@Klu007 & VanB,

Thanks to you both - will look into it - can download a shareware version (fully working) for 30 days anyway and see what I make of it - what I find a v v hard chore with Milkshape3D (yes I have this already) is putting in the joints and skeleton - any words of wisdom?

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