I was going through the trouble of creating an animated tall grass model. When I mean trouble I have created the model in 3DSMax 7, given each grouping of grass blades it's own animation, and have spent a lot of time getting it to look perfect
I then started to think will it even be useable in FPSC, which maybe should have been my first thought, but anyway...
I will I be able to use the animation in V1. I wanted to go for a wind-swept "sea of grass" look. Where the it would would play the animation for the model in a loop, or via a trigger zone. Will this be possible at all?
If not, could weights be assinged to the model using the physics engine, to have the grass sway and bend as the player walked through it?
If both are possible, could the two options be combined?
If anyone has any information if any of this will work, please let me know so I can either delete the thing or keep working on it.
Thank you
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