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3 Dimensional Chat / uvw messes smothness?

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Zergei
19
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 7th Sep 2005 22:44
I've done a model wich i uvw mapped and noticed that the vertexs of the uvw that where not attached to their correlatives generate a bad smooth effect on the model when it is exported as either .x3ds or .x. I use 3dsmax 7 and either DeleD or Deep Exploration for exporting.
Manic
22
Years of Service
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 8th Sep 2005 00:50
why not just use the panda exporter for max? problem solved.

I don't have a sig, live with it.
Zergei
19
Years of Service
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 8th Sep 2005 05:27
well, after some time taken in order to calm down i must say...... OH!!! THANKS A LOT!!!.......

Been trying to fix this smothing problems for about half a year, and it was getting always better, and then this happened. Yet, all that effort trying to solve the problems made me improve both, my modelling skills and uvw mappings. Again thanks.
Manic
22
Years of Service
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 9th Sep 2005 21:14
lol, i'm just trying to work out whether that was sarcastic or not! i'm guessing not... but the first bit really seems sarcastic.

maybe its because i'm such a sarcy b*****d myself

oh well, glad i could help (i think)

I don't have a sig, live with it.
Zergei
19
Years of Service
User Offline
Joined: 9th Feb 2005
Location: Everywhere
Posted: 10th Sep 2005 00:50
Sorry i couldn't make myself clear, i was too happy and tired that I didn't really thought of it that way. Actually, it worked, so again I say thanks .
Manic
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 10th Sep 2005 00:52
cool cool cool

I don't have a sig, live with it.

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