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FPSC Classic Product Chat / again shaders

Author
Message
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 8th Sep 2005 19:15
Hi !

First of all , i was very impressed by the bumpent.fx shader. works fine with some scifi crates. but, it seems like its not working with the normal ww2 crates. why ? And i tried to apply the bump shader to a room segment...but it didnt work. help ?

yeah...thats the ticket !
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 9th Sep 2005 02:24
okay, i just figured out that there are walls which DO have bumpmapping. and some others dont. i think nearly all Scifi walls got bumpmapping. but theres another thing :
I cant change the angle of a light in arena mode...why ? Its always default.

yeah...thats the ticket !
Swhale aka The FPS Creator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 03:04
ok, ww2 doesnt have lightmapping, i forget where i read it but, they only apply to sci-fi medai atm.

Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 9th Sep 2005 16:25
lightmapping ? every media got lightmapping i mean the shaders !
looks like ww2 media dont support bump textures. I tried to implement it in the fp? file...but then the walls were gray or just disappeard. Could someone please help me with that ? Im just wondering if its possible to make those textures bumpy

yeah...thats the ticket !

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