Here is another Map.
This map is called "The Pit".
It features a pit in the middle where you can fall down and also grab a gun on your way down, but beware you can also die from that fall.
This map is made for 6 players.
-Other-
Here is some tips when making a muiltiplyer map.
1.Do not use too much entities in one area for that will cause slow down in some areas.
2.Keep Requierments as low as possible.
3.Always play test your map and run around every where to make sure speed is ok. Say between 27-33 FPS
4.Always make sure the FPS Polygon Slices do not go too high. 0-2500 should be a good rate. But I say if you can make it lower with out ruining the design of the map, Do it.
5.Make a design based off a theme or a good idea. Thats the best way to make a map.
(For Example, my map 'The Pit' is based off a pit in the middle of the map)
6.Don't make spawn points too close to each other.
7.Weapon Spawns/ Items. Here are some good settings I use.
About 30 Delay loops = one sec. 1800 = 1 Min
Extended Delay Loop 35 = one ESec. 2100= 1 Extended Min
3900 For Ammo = 1800+2100
6000 For Gun = 3900+2100
6500 For health
I have a extended delay loop because when you are not near the item. The delay loop goes a little bit faster.
8.Don't make weapons too weak or do the same damage. Make there Damage a little bit more and unique for each gun.
9.Always play test your map to look for weak points and bugs(Guns poping out of areas that they are not suppose to, Impossible areas to get to that youa re suppose to be able to get to)
10.Don't Make the stage linear.
This is all I can think of at the moment.
Also don't forget that your game will run a lot faster once compiled, Faster than the play testing mode.
-RickV-
I am wondering. Will there be a update some time in the future that allows more than one map for muiltiplayer mode. When its compiled.