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FPSC Classic Product Chat / Conflics between the physics system and lightmapping

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Swhale aka The FPS Creator
19
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Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 00:58
This picture displays how replacing an object at an angle on the ground throws off the light-mapping for it. Certain faces are turned pitch black.

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Rob K
Retired Moderator
21
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 9th Sep 2005 02:00
Lightmapping only applies to static objects - it doesn't affect dynamic objects.


BlueGUI Windows Plugin
Swhale aka The FPS Creator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 9th Sep 2005 03:00
well, i do see that when i move the box into the light, it gets lighter, and back in that corner it gets darker, the only thing that is wrong is when the item is on a tilt.

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