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FPSC Classic Product Chat / Possible problem with lights

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SoulMan
22
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 9th Sep 2005 07:19
I was playing around with the first level from the Sci-Fi set.
I took this screenshot of the enemy as the way the level lighted her.
My video card is a 6800GT with 256Megabytes of Ram. I do not believe it is a problem with the video card as I can play Doom3/HalfLife2 which uses full shaders.
Take a look and tell me what you think the problem is.
SoulMan

This is as backwards as is This

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RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 9th Sep 2005 08:34
I think this is due to the number of lights used with shaders. Lee does want to improve this but had no time for V1. It's something we will address. He needs some more light sources in the scene to take advantage of shaders.

Commercial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 22nd Sep 2005 01:29
Dude! Thats freeking awesome!

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Infinint
19
Years of Service
User Offline
Joined: 17th Sep 2005
Location: wee
Posted: 22nd Sep 2005 05:19
I wish my sci-fi segments looked all nice like that >_>

V1 seems to have a ton of problems, inconsistencies, and ways to light a scene that seem like it was only done because it was easier then making the lights work correctly.. The Sci-fi stuff doesn’t seem to play very well with lights, or in my case, not very well with anything.

What seemed to help someone else with sci-fi stuff, or how light was acting on some of the stuff, he edited the textures on the model to solve some of the anomalies.

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