I think this may have been rushed a bit, the release that is. Look, I did a simple map test with a mini gun and barrels. Sure, you can shoot the barrels now and they blow up and fall all over the place...which is cool. However, when you can shoot a barrel to pieces and the round cover of the barrel lands and balances upright 9 times out of 10, I'm sorry but that's not very realistic. Or what about after you blow up a few barrels, turn around and back again and 'poof' the pieces have all just disappeared?
I know, I know, we're not going to be creating Far Cry and Battlefield 2 with FPSC, but at the same time I think there has to be some level of reality to it, don't you? How can we spend weeks/months creating a unique game and then release it to our buddies even for free when these kinds of things are happening? I just don't want to spend a ton of time on something that people are going to say, "LOL, you spend how many weeks on that?". I'd rather them say, "Hey, that was cool. How did you do that? Where can I buy the software?" and then send them on their way to spend money at TGC.
I like the program, I don't think I've wasted my money, and I'm certainly going to have fun with it, but come on man...
--formally FPSCreators--
"Trust no one" --Deepthroat (X-Files)