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3 Dimensional Chat / How to make clouds

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n3om0rph
19
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Joined: 14th Aug 2005
Location: Croatia
Posted: 10th Sep 2005 14:22
How can i make clouds so i can travel trough them?

RAM
Raven
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 10th Sep 2005 15:00
with a really really really big fog machine
you're going to need to be a smidge more specific on what your trying to achieve, and in which application.

Max / Milkshape / Maya/ Blender / blah blah blah

n3om0rph
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Joined: 14th Aug 2005
Location: Croatia
Posted: 10th Sep 2005 16:21
In milkshape.
Quote: "you're going to need to be a smidge more specific on what your trying to achieve"

Clouds.You fly through sky and when you enter in the cloud you see only fog until you get out from him.

RAM
BiggAdd
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Posted: 10th Sep 2005 16:55
Are you making this for rendering purposes? or for a game?


SSDD
Same Sh** Different Day
John H
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Location: Burlington, VT
Posted: 10th Sep 2005 17:06
Your going to have to look into volumetric fogging, then just make a whole bunch of fog objects in any modelling program and fill them with fog.


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dark coder
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Location: Japan
Posted: 10th Sep 2005 18:33
the most commonly used that ive seen in games is lots of 2 sided plains with a generic fog texture duplicated at many different angles.


John H
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Posted: 10th Sep 2005 21:34
That would work too Carlos you know I always do things the hard way though


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n3om0rph
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Joined: 14th Aug 2005
Location: Croatia
Posted: 11th Sep 2005 20:00 Edited at: 11th Sep 2005 20:55
Quote: "Are you making this for rendering purposes? or for a game?"

For a game.

Quote: "Your going to have to look into volumetric fogging, then just make a whole bunch of fog objects in any modelling program and fill them with fog.
"


Quote: "the most commonly used that ive seen in games is lots of 2 sided plains with a generic fog texture duplicated at many different angles.
"

How to do that.

RAM
BenDstraw
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Sep 2005 22:39
for the first one you probaly cant do with DBP or DBC as far as I know

the second method you texture a plain with something that looks like a cloud kinda. Then set a texture key thingy. Its been a while since I programmed so I forgot whats it called.

"Why do we kill people who kill people to show people its wrong to kill people"
dark coder
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Location: Japan
Posted: 12th Sep 2005 05:29
either set object transparency Obj,1 or ghost object on, both should work. youd need to have a cloud texture that has a black background and the coul goes over that way when using ghost object the black will be invisible and the cloud will smoothly fit on.

you dont have to use this method, as it really depends what kind of game your going to make if your actually going to be flying past the clouds or something then using the plain method would work nicely if its like a fps and you dont ever go near the clouds you could have one massive plain above the whole level with a big cloud texture overhead and scroll it acroll slowly.


JoelJ
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Location: UTAH
Posted: 12th Sep 2005 07:31
try putting an inside-out sphere (make object sphere objnum, -100)
give it a foggy texture
ghost it
adjust the transparentcy until you get what you want
position the sphere at the player position every loop
and if you want the effect of moving fog, you can scroll the texture in a random direction :p

that would create a cheap effect, but if done right, could look really good


Eat some of dat cheese
Van B
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Posted: 12th Sep 2005 17:50
There's a clouds demo over at Code Snippets, it uses 2 plains and a massive tileable cloud texture. My demo would be one for massive landscapes as the clouds can span many miles.


Van-B

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n3om0rph
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Joined: 14th Aug 2005
Location: Croatia
Posted: 12th Sep 2005 21:26
Thanks for your help.

RAM

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