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IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 11th Sep 2005 00:30
how do you get rid of the anoying hum in the level you create?

IMAGE is EVERYTHING
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 11th Sep 2005 00:33 Edited at: 11th Sep 2005 00:33
Learn the words.

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 11th Sep 2005 00:48
ha ha , please dont leave posts that dont help

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Aoneweb
22
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 11th Sep 2005 00:56
I you sure this is not a sound card issue, and please dont start posts without the proper info, like what music did you include if any, did you test your speakers with other programs, etc, the more we know, the more chance we have to help.

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

SkyCubes
19
Years of Service
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 11th Sep 2005 02:00
Quote: "Forum will not help newbies, Members very unhelpful in most cases. (aoneweb)"


And it's one thing to complain about the lack of help on the forum and another to complain about it while demonstrating the same exact behavior.



--formally FPSCreators--

"Trust no one" --Deepthroat (X-Files)
Aoneweb
22
Years of Service
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Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 11th Sep 2005 03:00 Edited at: 11th Sep 2005 03:34
I am not saying I will not help. I am saying we need more info to help.

Toshiba,3.2Ghz,ATI Radeon 9000 IGP 128mb,1.2gig of Ram,Windows XP Home. www.aoneweb.com

Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 11th Sep 2005 03:06
Quote: "how do you get rid of the anoying hum in the level you create?"


I suggest you have a look through the soundbank folder of a built game and find out which sound file it is. I haven't found it as a configurable option within the editor.


BlueGUI Windows Plugin
Music Man
19
Years of Service
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Joined: 14th Feb 2005
Location:
Posted: 11th Sep 2005 04:00
In the audiobank, you may wish to look under the music/generic folder - that seems to be the most annoying default hums you may be asking about.

You can also load up the main script and take it out or replace it with something a bit nicer.

Mike
IMAGE 02
21
Years of Service
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Joined: 4th Sep 2003
Location: Leeds
Posted: 1st Jan 2006 22:26
thanks sussed it out my self but music man was on the right track with the answer to my question , aoneweb was miles out if the prob was my sound card it would hum all the time oh and i learnt the words now it sounds better when you know the tune

IMAGE is EVERYTHING
Nue B
18
Years of Service
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Joined: 20th Nov 2005
Location: Indy
Posted: 2nd Jan 2006 18:29
when you build a game you can change or remove the Global .wav file that's used throughout the game. just click the edit button. For my sifi game HS1, I use the atmos\alarmhum.wav.... to sound the alarm throughout the first level. goodluck.

Nue B. or not Nue B. That is the question.
Nue B
18
Years of Service
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Joined: 20th Nov 2005
Location: Indy
Posted: 2nd Jan 2006 18:31
P.S. to remove the hum just clear the path linking to the wave file, but your game will be a bit quite with out a bgsound. Just footsteps and gunshots...

Nue B. or not Nue B. That is the question.

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