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FPSC Classic Product Chat / Throwing objects

Author
Message
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 12th Sep 2005 07:19
I was wondering if there's a way to throw like a chair or table at an enemy and have them die when hit. I've experimentted for hours and haven't come up with anything yet.

For the best flash anime, go to Lifepoint1.com
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 12th Sep 2005 10:13
I just tried this and it seem not. I think Lee will need to patch V1 to make this happen - would make games more interesting if you can thow objects to kill enemies. And maybe have some way of controlling the speed of the throw (time mouse key is held down). I'll mention it to him when he returns from his break.

Commercial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Mad Scientist
19
Years of Service
User Offline
Joined: 30th May 2005
Location: Fort Lauderdale, FL
Posted: 12th Sep 2005 16:54
Quote: "would make games more interesting if you can thow objects to kill enemies."


I will second this idea. This was one of the first things I tried with my shiny new copy of V1. I was very sad it didn't work.

Throwing objects that deliver damage would be a great addition to game play.

Relax or I'll hit you with the whip again.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 12th Sep 2005 23:02
I somehow got it working once. I don't know how I did it, but I remember throwing a flammable container at the Aiko character, and she fell down on the floor.

One thing to look forward to:
The day FPSC v 1 is released
Swhale aka The FPS Creator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 12th Sep 2005 23:19
lol, maybe that was jsut becasue of the explosion, that works to kill them, its just something that needs patched, becasue you can break glass with boxes, and also, when you throw a box against the wall, it bounces off, it should either break, or not be like rubber.

Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 13th Sep 2005 02:16
OH DAMN! I thought all this was already possible.
*dissapointed*
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 13th Sep 2005 16:30
Very disappionted

For the best flash anime, go to Lifepoint1.com
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Sep 2005 17:00
Lee told me today that it should be possible. If he cannot do it then he will fix it. He plans a patch for any issues found. He starts it next week.

Commercial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 13th Sep 2005 17:38
RicV, you need to tell lee about a bug where the enemys kinda walk through doors strange. They slide in with the static animation on going through doors sometimes.

Try it!
Custom the autodoor script to make it open closer, the enemy can't waypoint walk through. Until you open it.
dsinkler2
19
Years of Service
User Offline
Joined: 5th Sep 2005
Location:
Posted: 14th Sep 2005 02:00
it works for me sometimes.I lowered the bad guys health to 1. sometimes though I can throw throw and throw and nothing will happen,other times I can throw a bottle and they will die.

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