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FPSC Classic Product Chat / New entities error

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FernandoK
21
Years of Service
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Joined: 4th Feb 2003
Location:
Posted: 13th Sep 2005 05:42
I'm trying to make my own entity, but when I load it, the program freezes and I get:

Runtime error 7008 - object does not exist at line 13349

The object is in X format, and the tga texture is there. I made a fpe file that points to the right files. To be safe, I also, made a dds file of the same texture. Older objects that I made in the EA version load fine.

All help appreciated.
Thanks.
ventolin
18
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Joined: 8th Sep 2005
Location:
Posted: 13th Sep 2005 06:09
if you are using an effect map check your fx file and try the bumpent.fx if you havn't already
KiwiDude
18
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Joined: 13th Sep 2005
Location: DOWN UNDER
Posted: 13th Sep 2005 10:18
As with all new products migration issues come up. The most obvious one for me at mo if you wanna migrate EA files to V1 is the .fx tweak. Try using the entity bump map .fx file instead.
FernandoK
21
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Joined: 4th Feb 2003
Location:
Posted: 13th Sep 2005 16:08
the object is static, and I used a fpe that works for other objects. I just changed the texture info. The x file is from Ultimate Unwrap, which is the same program that I used for the others.
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 14th Sep 2005 02:17 Edited at: 14th Sep 2005 02:17
FernandoK, i'm making a post about Entity requests. Just make a request there

http://forum.thegamecreators.com/?m=forum_view&t=60680&b=24

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
KiwiDude
18
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Joined: 13th Sep 2005
Location: DOWN UNDER
Posted: 14th Sep 2005 08:17
FernsndoK,
Post your script up here and let's have a look at it.

International Digital Designer of Mystery
FernandoK
21
Years of Service
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Joined: 4th Feb 2003
Location:
Posted: 15th Sep 2005 04:01
Problem solved. Wrong directory tree. Thanks all.

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