Quote: "3rd person view"
~=
Quote: "im haveing problems with a limbs code"
I know what you're doing (I think)..
sync on : sync rate 0
make object sphere 1, 50
make object cube 2, 10
make mesh from object 1,2
delete object 2
add limb 1,1,1
offset limb 1,1, 0,40,0
position camera 0,50,-200 : point camera 0,0,0
DO
sync
LOOP
figure this code out..
x#=object position x(1)
y#=object position y(1)
z#=object position z(1)
ya#=object angle y(1)
ca#=wrapValue(curveAngle(ya#,ca#,20))
cx#=newXValue(x#,wrapValue(ca#+180),200)
cz#=newZValue(z#,wrapValue(ca#+180),200)
cy#=y#+100
position camera 1, cx#,cy#,cz#
point camera 1, x#,y#+50,z#
This is gonna position the camera always behinde the body
(or point)..
study this one as well.. I'm going to bed now..
The worst foe lies within the self..