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FPSC Classic Product Chat / Enemies not moving

Author
Message
westray
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 16th Sep 2005 03:00
Hi all.I am just trying things in FPS Creator before starting a game.I have a problem with the character movement for the enemies.I made a room with various entities in it.I put one enemy in the room (A.I. pistol)and gave the main as static.fpi,shoot was set to chase.fpi.When the enemy sees me and starts to chase it just runs on the spot.Can anyone throw any light on what might be the problem.
Maxpowers
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location:
Posted: 16th Sep 2005 17:18
Hi, i Have been doing the same thing myself, i think you need to create a waypoint route for the character to get it move,i had the same thing with pace.fpi added waypoint route and it worked fine.
Matinuker
20
Years of Service
User Offline
Joined: 25th Mar 2004
Location:
Posted: 16th Sep 2005 19:13 Edited at: 16th Sep 2005 19:14
set the static property of the entity to non static, or whatever it is that should work
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 16th Sep 2005 19:54
dont set the main ai to static, it will make it static.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Zero #43
20
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 16th Sep 2005 20:15
or it could be the main script part, change the main script from static.fpi or default.fpi to something like, cautious, or pace.fpi

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Maxpowers
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location:
Posted: 16th Sep 2005 20:31
hi again sorry about the bad info on the waypoint thing(new to this)just got home have tried the same thing you have described setting main as static and shoot as chase and it works ok for me, have you changed anything else on the entity?
Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 17th Sep 2005 03:07
Why dont You use waypoints?
Try that..


Mr Love

Dont trust anyone...
westray
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 17th Sep 2005 09:21 Edited at: 17th Sep 2005 09:21
This works for me now.I made a small ante-room off the start room and when the door opened the gaurd chased me.You only got the problem if the player was in the gaurds sight at startup.

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