Hi,
when we tried to import first animated model into FPS Creator, it seemed to be just a matter of copy and modify files from the officer (unarmed).
We could see our model in game quick preview, but once the game was compiled, only a deformed part of this model was visible.
The model was rigged and animated in MAX 6 (for another game engine).
It is a single mesh and its bones are named as usual if you use CharacterStudio.
An official FAQ or description would be nice.
I saw some mythic rumors about "your model needs to have the exact same animations like the model you copy from.."
A bit searching on my harddrive later, I found the file which includes the animation definition.
But what makes me worry is the limb thing.
Please provide some facts about the requirements and don't let us alone in the dark
-- slacer