I own 3ds max and have run into the dilema of having my carefully crafted 3ds character animation mangled to a blob when i load it into db. when i view my charactor in db it squirms about patheticly in a mess of mis-arranged objects. I have noticed another member has asked a question like this but got no answer, only a "you should know if you read your big thick manual" response from the administrator.
the main problem, i think, is that .3ds files don't retain "linking of objects" information, i have not used bones, only seperately modeled limbs linked together after i configured the "joints" or the "axis" information.
I am in desperate need of an alternate solution to get around this problem, any help or steer in the right direction would be GREATLY appreciated.