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DarkBASIC Discussion / Simulation

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age10programmer
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Posted: 18th Feb 2003 04:53
Is there any way to program simulation on DarkBASIC? For example: programming a dinosaur to destroy a city and stuff.
QuothTheRaven
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Posted: 18th Feb 2003 20:24
wtf? explain more clearly...I dont think you understand anything about dark basic...
freak
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Posted: 18th Feb 2003 21:54
you can program every kind of game you want with DB
age10programmer
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Posted: 19th Feb 2003 03:47
Okay, I was kinda' in a hurry when I started this post, so I'll explain it better. What I want to do is make a game where you set dinosaurs loose on the city. What I need help with is making them walk around and do different stuff like kill people (whom I also need help simulating) and destroy buildings.

P.S. I've been programming with DarkBASIC for 1 1/2 years (since I was 9), QuothTheRaven, so I DO kinda' know about it.

P.S.S. Is this site's HTML like the HTML on nick.com?
John H
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Posted: 19th Feb 2003 03:49
Oh yea, AI. Yes thats very do-able my friend

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
age10programmer
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Posted: 19th Feb 2003 04:21
How would I use Artificial Intellegance? What progam? HOW???

<font color=white size=+5 face=halloween><marquee behavior=alternate style="filter:glow(color=blue, strength=12)"><b>Age10programmer
Chiwawa
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Posted: 19th Feb 2003 04:50
gna ha it give me an idea for a remake in DB... u should know "Rampage" on 486 ... u r a monkey..or a crocodile i think....and u destroy building...
QuothTheRaven
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Posted: 19th Feb 2003 05:36
aaaaahahahaa nick.com...no lil boy

anyway, if you've been programing for 1.5 years with dark basic (which is longer than I have, suprisingly) you should understand very clearly what you need to do...your biggest problem would be to find the dinosaur models, and once you have that just program the collision and movement, and do a few distance formulas between the dinos and the people, and there ya go.
John H
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Posted: 19th Feb 2003 05:58
How would I use Artificial Intellegance? What progam? HOW???

Duh youd use DB Just follow what Raven said and your set!!

Yea Raven that crossed my mind- after 1.5 years youd think this would be easy (no offense)

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
darkCorridor
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Posted: 19th Feb 2003 10:29
*crys* i thought i was the youngest at 11 yrs old...

[br]mikey
age10programmer
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Posted: 19th Feb 2003 18:29
Well, I kinda' had a feeling I could do it with collisions and stuff, I just wanted to make it easier.
age10programmer
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Posted: 20th Feb 2003 00:54
OK, I lied I ve only been programming for about a month. It's just I wanted to prove that I DID know a lot about DarkBASIC. But, gee, I thought I'd get help, not critizisim (I can't spell)!!!!!!
Jadelion
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Posted: 20th Feb 2003 01:18
Ok, you've been working with DB for a month, here is a suggestion that might help. Try somthing simple first, not a simulation game of Dinosaurs attacking a city. The first game I made was Rock-Paper-Scisors and even that took a long time (probably like a whole week, but that was 4 years ago) when I first started.
age10programmer
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Posted: 20th Feb 2003 01:33
Well, technically I've done it more than a month because I gat the demo and studied a bunch of tutorials and stuff. My first real game you were a cube (didn't know how to load models then) and you drove around and shot spheres with targets on them. Pretty boring, but, a start. I think I'm ready for a simulation game. I just got Sim City 3000 Unlimited today from a book order, so I can use that for inspiration .

P.S. Anyone get my signature? You will if you watch Invader ZIM.

P.S.S. If you REALLY like Gir, go to http://www.gir.n3.net.

Dumb-below normal intellegance
Dumber-way below normal intellegance
Dumberer-Gir
Mike Inel
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Posted: 20th Feb 2003 12:06
Are you as young and same looks as the icon/gif showing when you'll gonna reply? (peace)

.....
Benjamin
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Posted: 20th Feb 2003 21:29
u program ur own AI, duh..

xxxpetratxxx
B. R. W
Rambo
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Posted: 20th Feb 2003 22:56
To age10programmer

Hi,

Woundering if you can help.
I am doing a project in darkbasic and am doing a game, where a car is tralleving around the roads or a city and cars are passing by. My project is about 'road improvemnets/child safety, so that when i've made my game, the user can drive around in different conditions (i.e. raining day, night day , variables where you press a command and a new road builds up etc.)
Am new to darkbasic, finding it abit hard, to make a road,ive made a matrix and put a road texture it, it doesnt really good, lol, woundering if you can help me, witch cars or a city etc, i would be really gratfull

(my email, [email protected])

thanks

Rambo
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Posted: 20th Feb 2003 22:58
p.s sorry about spelling mistakes, am in rush, sorry mate!

rapscaLLion
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Posted: 21st Feb 2003 01:48
omg Rambo you HAVE to stop doing that!!! Everyone ignore him, if he isn't going to post properly, just ignore him
@ the rest of you: ROFL!!!
What program? You program AI by yourself in DB. Listen, FORGET about your dinosaur project ok! Maybe plan it out on paper or something, and in the meantime work with DB. Once you've worked with it for, say a year and a half you can try something like that, but before then you won't understand how to do it, and will end up dissapointed! If you understood anything about programming beforehand, the process would be greatly sped up, but it's clear you have no clue about how programming works (no offense of course)

DarkCorridor: No, you are by far not the youngest here, we've seen younger than you, although I am not sure how you can understand even the basics of programming before your mind and body starts to mature, I would have thought it too complex, but I guess I'm wrong

And Age10Programmer: Your avator is... not anything new. It's totally un-original, we've all seen it before, sorry

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
darkCorridor
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Posted: 21st Feb 2003 11:11
lol .. i know alot of things... want me to go through them? HTML, PHP, VB, DB, CSS, Used to know perl...

[br]mikey
freak
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Posted: 21st Feb 2003 17:44
What I need help with is making them walk around and do different stuff like kill people (whom I also need help simulating) and destroy buildings.

for what reason should a dinosaur destroy a building? or don't you want to make a realistic A.I.?

if you want to make a real A.I., (in which your dinosaurs learn by themselves) you'll need a program language in which you can store pieces of code in a table and depending on what they learned another piece of code has to be used

in a good A.I., your dinosaurs will try random things (like combining objects) and depending on the results of that they will do these things again or never again
Blazer
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Posted: 22nd Feb 2003 04:11
freaks right, say they are hungry they go to the zoo, they try to eat elephant, elephant makes one into a pankcake, they all run away not wantign to be trampled and go visit the gazel cages

ps: yes I know who gir is

Pss: there's a raptor modle in dark matter

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
koolaid
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Posted: 22nd Feb 2003 06:24
okay then are you really 10 years old thats shocking to me and someone was asking you for advice well im still new to programming and games still learning stuff.
Kanzure
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Posted: 22nd Feb 2003 06:51
It doesn't matter what age you are. At age 11 I knew only BASIC, which wasn't even QBasic. By age 12 almost 13, i knew over 8 programming languages, very well I might add.

AI is not too hard. to understand some of it, go read some tutorials on QBasic AI for pacman or something. Those help a ton .

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
Pricey
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Posted: 22nd Feb 2003 14:42
you say you're only ten? i'm only eleven and i started programming about 3 years ago! what you need is some AI.

Pricey
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Posted: 22nd Feb 2003 14:44
read the manual or look at some code snippet sites

Pricey
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Posted: 22nd Feb 2003 14:46
i'll do the coding if you want unless you want to do it your self. have you got any graphics? that would be a start. have you ever made games before?

Leade
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Posted: 22nd Feb 2003 22:11
Basically it's all about numbers and lots and lots of it.
I won't tell you how to program your AI. That will be to easy instead i will give pointers.

1: The charecters must be able to react with scenery and objects.
the easy way to do this is to use an array.
Example:
A 10x10 array where each dimension represents a position in space. If the charecters moves to another position then the old array dimension is subtracted by the charecters number and the new dimension is incremented with the charecter number.

You then perform a check on the current dimension and if it is higher than the charecter number. that means another charecter is there and you can do what ever.

Obviously this seems basic or even crappy, but tidy it up abit and you have the basis of a AI charecter.

For example:
To set the position of the array, Take the X and Z position of the charecter and use it as an array pointer. (ie. Position (1,0,1) will point to Dimension(1,1).
Games with multiple levels can use the Y position to point to another array.

Hope that helps, if not i'll elaborate even further. later

Then the charec
k0shi
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Posted: 23rd Feb 2003 00:19
i wish iwas younger [img]=([/img]

I like long walks, especially when they are taken by people who annoy me. -Noel Coward

.....:::<>-<K0shi>-<>:::.....
flibX0r
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Posted: 23rd Feb 2003 08:31
What is with you guys and bitching?
And whats wrong with being 10?

I'm fifteen, and when i was ten i knew c/c++ and had made my first game with DirectX and NO, i repeat, NO external engine.

And to age10programmer, two points:
- One: Don't attempt something you are not confident with. If you want to do some AI, you should read up about it and plan it. Alot. I know cos i've done AI and its hard work.
-Two: Get a freakin' decent avatar. Something original. And if youhave no webspace, just go to http://www.brinkster.com and sign up for a FREE 30Mb web account.

And don't you guys bitch about people being young. I am attending a course doing Game Design and Animation and am working on a comercial game to be made bith DBPro.

And yes, to the Admin guys, we will get a licence or what ever you like

And yes, we are using 100% legal software. But don't start a conversation about pirating, AGAIN!

"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
--Twin P4 Xeon, GeForce Quadro 4 128MB, 1Gb DDR RAM, Hee Hee Hee--
PiratSS
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Posted: 24th Feb 2003 01:19
You tell em Mr_Flibble!

I was quite surprised how you people reacted to this guy!

DB Community is suppose to be supportive, especially with the noobs!

None of you know DBP/DBC 100%! Cmon, his post is a little erritating, but you guys were suppose to help him.

Remember those old days? when you didn't know the difference between sync and cls, and you posted 1000's of posts? Well I do!

Cheers to all who want to learn...

Current Project:

freak
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Posted: 24th Feb 2003 21:18
jeez everyone seems to be so young here
I was 17 when I started using DB (I actually had my first programming experience about 4 months ago) and now I'm 18
Jadelion
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Posted: 24th Feb 2003 21:58
Ok, i guess most of you are very young (I'm 21) but if you all started programming before you where out of grade school, why are you even working with Dark Basic (and having troubel with it). If you know C++ and C and DirectX then shouldn't you be using the languages you know? I find C++ a littel to advanced for my tast and it requires a far better understanding of the language to accomplish anything, but in the end if you really knew C++ and Direct X, you wouldn't be limited in the same ways DB is.
(This is in no way directed to any of you who know what your doing and do a damn good job of it)

...that move was indeed...Bold.
Dakta
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Posted: 24th Feb 2003 23:37
I am heavily dissapointed in DB Forums.
I am 14 and not exactly a swot but am 14 and have leared the following languages:
C++, VB,VB.NET,Blitzbasic,Blitzbasic3D,Euphoria,VBScript
QBASIC,HTML,VRML and finally my favourite... DarkBASIC.
I am not a professional in any of the following, yet only in the DarkBASIC forums have I found such negative advice.
What are you oldies trying to do? Upset everyone so much theres no1 wanting to be a programmer anymore? Yes, the profession is a bit crowded, yet leave us be if you have nothing positive to say, Im proud of learning these languages, and even if you don't want to help newbies, I don't care. We are all in the same boat, and the oldies were once too.
Heres a start:
Age10programmar - I would gladly help you in any way I can, I don't know much about AI yet, but i'm sure we'l find you a way around it
Sheesh... Im 14 and have managed to act more grown up than most people here and actually help the guy.... hope you are proud of yourselves.

*******
*Dakta*
*******
ConsoleBoy164
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Posted: 24th Feb 2003 23:48
OKay, AI is Hard work, ive tryed and fail a multiple amount of times. The only i Have properly got working is a computer controlled pong paddle, which is still a bit edgey. Start of easy, like Me, I would always go for the 2d tile based games, (Pacman,boulderdash etc), but ive moved on and im working at space invaders, which has to have slight AI, like when to reverse direction, predict where player will be etc. even basic games have some form of AI, start simple, Make a maze, get a character moving (not neccesarilly animated), then add a slime (or whatever!) and tell it to move as close to the Player as poss, even relentless AI is better than No AI. My AI for pong is pretty harsh to beat

16 Consoles and 200+ Games. Thats some addiction!
Jadelion
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Posted: 25th Feb 2003 00:27
It's not like we can tell a person how to make a game, every game is different and if the kid can't explain what help he actually needs then yea we get kinda aggrivated and a littel rude, I mean really ya need more then just an AI for a simulation game, you need a graphics set up that is versital enough to allow multiple AI's to interact in a seemingly inteligent way, you need a stockpile of math code for all the various AI interactions, and in the end that is gonna be a lot of work (not days not weeks not months kid you are talking years) Mabey like half his age in years.

...that move was indeed...Bold.
Richard Davey
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Posted: 25th Feb 2003 02:23
Dakta - "Sheesh... Im 14 and have managed to act more grown up than most people here and actually help the guy...."

That I've got to agree with! It is unfair to say everyone responds "immaturely" because quite a few in this thread did actually offer decent advice. So don't tar everyone with the same brush. But on the other hand I did chuckle when I read your comment above because it's so true

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
age10programmer
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Posted: 25th Feb 2003 17:02
THANX DAKTA

Dumb-below normal intellegance
Dumber-way below normal intellegance
Dumberer-Gir
age10programmer
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Posted: 25th Feb 2003 17:03
I don't get it, what's wrong with my avatar?

What language is easiest to program AI (if not DarkBASIC)

Dumb-below normal intellegance
Dumber-way below normal intellegance
Dumberer-Gir
darkCorridor
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Posted: 25th Feb 2003 17:40
DB i think is easyiest. I'd love to help you with AI. (i dont know it like but ok!) *whimpers* i still thought i was the youngest - lol!

[br]mikey

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