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FPSC Classic Product Chat / How To Improve Frame Rates

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Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 17th Sep 2005 05:47
I've been working on an arena, but I'm having a lot of trouble keeping the frame rates high enough. when you go up a certain staircase, the frame rate decreases to 0-1. Is there any good ways to improve the frame rate?

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Jiffy
20
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Location: Hiding in the bushes in your backyard
Posted: 17th Sep 2005 05:48
Really!? I've made massive arenas and the lowest I've gotton is 23 with 6 people playing.


Got to love Resident Evil 0! Currently playing for the: 5th time
Sunflash
19
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Location: Seattle, Wa
Posted: 17th Sep 2005 09:11
do you have many stairs in it? I'm wondering if theres something I can do with them.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Jiffy
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Location: Hiding in the bushes in your backyard
Posted: 17th Sep 2005 09:16
I have about 10 staircases total, but you don't see them all at once - the most you can see at one time is 3. Are there many dynamic lights near the staircase?


Got to love Resident Evil 0! Currently playing for the: 5th time
Sunflash
19
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Location: Seattle, Wa
Posted: 17th Sep 2005 09:39
nope, I have no lights, I was told it improves the frame rate. Could I have your .FPM file to see how you did it. It could be some obvios thing I'm doing that I havn't thought of.

The staircase I'm having trouble with is like, a set of five.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 17th Sep 2005 10:12
Post the fpm so that we can look at it for you. It's likely that the 3D world has a gap somewhere and is then forced to draw much more of the world.

Commercial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Pickle of Death
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Location: Thankfully, not in hurricane country
Posted: 17th Sep 2005 16:33
make sure to close off the staircase with doors. Like Rick said, it may be modeling more of the world than it needs too.
Rob K
Retired Moderator
22
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Location: Surrey, United Kingdom
Posted: 17th Sep 2005 19:47
Hi Sunflash,

If you enable debug visuals (File > Preferences) in the editor and recompile your map, you will have access to the debug console.

Press TAB to bring up the debug info screen (or F1?), and one of the keys there toggles portals (I cannot remember which one). If you enable portals, extra lines will be drawn on screen to show you how much of the level is being drawn along with a count of the total number of polygons (3D triangles which make up the scene) are being drawn.

Things you can do to cut down the amount drawn:

- Put in doors to separate different rooms.
- Use L-shaped corridor sections (as this means that the engine doesn't have to draw the part of the level around the corner).
- Avoid using too many windows. If a section has a window in, then FPSCreator has to draw everything outside of the window which may be visible through it.

Also remember that FPSCreator's engine works by only drawing parts of the level that can be seen from the segment which the player is in. This is ideal for Quake or Half-Life style games which contain many small but detailed rooms. Consider which scenery can be seen from anywhere in a given segment.


BlueGUI Windows Plugin
Sunflash
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 17th Sep 2005 22:47 Edited at: 18th Sep 2005 02:07
Thank you! I really didn't even know how Frame Rates worked (feeling silly) the door thing will really help.

@Rob K,
the keys to show how how much of the room is being drawn (the lines) are { and }. one turns it on, the other tunrs it off.

@Rick V,
I would post the .FPM file, but I plan to give it to a game company to publish for me (they would get all the profit, but I don't think they would like it if other people had the fpm file).
I would trust admins and mods with it, just not other FPSC users (no offence, it's to save my own skin).


Again, this issue really needed to be adressed, thank you so much!

It would have been nice to have something in the manuel about how the frame things work.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 20th Sep 2005 03:14
hmm, no matter what I do, it seems like the frame rates arn't improving, would a mod mind looking at it? Could I EMAIL it to them instead of posting the FPM file?

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Sunflash
19
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Location: Seattle, Wa
Posted: 22nd Sep 2005 01:07
hellooo? anybody there?

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
uman
Retired Moderator
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Location: UK
Posted: 22nd Sep 2005 01:33 Edited at: 22nd Sep 2005 01:35
Sunflash,

Does your map have open areas or areas open to the outdoors? Particularly are any such areas in view from your stair cases? and is your map a large complex one?

If so this can still cause some major Lagg areas in specific small areas as with EA as FPSC does not always cull everything it should or one would think it would from some specific views. It can apparently see through walls and around corners in some circumstances.

Basically what RickV is referring to I guess.

You should really not have a problem if your map is completely internal and enclosed. You should not find even fairly large numbers of static entities would unduely imapct on fps. Segments more so.

Pulsar Coder
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Posted: 22nd Sep 2005 01:54
Are you using ventilation ducts? These slow down execution even though there are no leaks in the map -or at least, there seem not to.
uman
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Posted: 22nd Sep 2005 02:18
Not sure what a leak in FPSC is anyway - no such thing in FPSC as I am aware? Gaps as RickV refers too Yes - whatever the definition of those are?
Pulsar Coder
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Posted: 22nd Sep 2005 02:39
ok, gap then ... Sunflash?
uman
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Posted: 22nd Sep 2005 03:15
Ultrahead,

I did not mean to be rude...I was just repeating words referred to so as to possibly gain futher insight/comment from TGC..

Pulsar Coder
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Posted: 22nd Sep 2005 03:23
It's ok ... didn't take it as an offense ...
uman
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Posted: 22nd Sep 2005 03:44


thanks
Sunflash
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Location: Seattle, Wa
Posted: 22nd Sep 2005 19:01
nope, no gaps, no windows, no way to see the outdoors. Uman, could I email the map to you to check, you've been here long enough to be trust worthy.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Sunflash
19
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Location: Seattle, Wa
Posted: 25th Sep 2005 00:01
anybody there? *echo*

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 25th Sep 2005 01:22
Send it to me. I know all about trade secretes .

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Sunflash
19
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Location: Seattle, Wa
Posted: 6th Oct 2005 01:54
ha ha, about that... my computer just crashed, and I lost the game.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Oct 2005 02:35
Noooooooo!!! Stupid virus! (it was a virus, right?)

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Raven
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Location: Hertfordshire, England
Posted: 6th Oct 2005 02:43
Leaks are the most likely suspect when it comes to slow-downs.
You can find out in debug mode by pressing Tab, and it should also be showing how many polygons are being shown at once.
(the manual explains what all the values mean)

If you are planning on retailing levels, then knock together one that has the same issues that you don't mind sharing.
Also remember if you upload a level and send it to Technical Support, then your level will be tested and checked with complete confidence to the rest of the community.

Sunflash
19
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Location: Seattle, Wa
Posted: 6th Oct 2005 03:51
Thanks Raven, next time I'll do that.

@Chris,
Sorta, our computer had so much adware/spyware that I didn't know about, and it got past Mcafee, and it slowed the computer down SOOOOO much, that when I played a small FPSC game, the whole thing crashed. The computer had bad memory to, I always thought it was double what it was. So it was partly my fault... and Mcafee

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!

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