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FPSC Classic Product Chat / Multiplayer: Making it fully fledged

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pr0tax
18
Years of Service
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Joined: 10th Aug 2005
Location:
Posted: 17th Sep 2005 14:10
Yo all.

Reet, downloaded v1 other day, looks cool btw physics2win.

BUT, As im creating my Multiplayer maps, there's no explaination on how to 'change' maps? Maybe somehow the host can change to a different map on the server? Or would the game just have to consist of one map? Obviously if it did, then I could write a prog in C++ or mfme even to execute different executable's for each map, but is that necessary? Or can the one exe contain all the maps and changable by someone in-game or even out of the game?

Regards
Danny
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 17th Sep 2005 18:51
It has been said that the engine is limited to only outputting 1 level per .exe. As you said though, it wouldn't be very hard to code a menu in any programming language. Nonetheless, it would always be a nice addition to allow multiple levels in a single exe.


Got to love Resident Evil 0! Currently playing for the: 5th time
Evil stick
19
Years of Service
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Joined: 27th Mar 2005
Location:
Posted: 17th Sep 2005 20:28
Quote: "any programming language"


BINARY?!?

Any way, yeah, that would be cool, but as much as I know, it doesn't support it.
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 18th Sep 2005 10:17
I didn't literally mean any...

...

...

...

I meant...

...

...

...

Yeah...

But anyway, I mean a lot of today's languages. And who programs in Binary?


Got to love Resident Evil 0! Currently playing for the: 5th time
Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 18th Sep 2005 22:31
Billy Gates?

I knew what you meant anyway.

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