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3 Dimensional Chat / how dose my gun look?

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Wheel Gator
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BenDstraw
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Location: Arizona
Posted: 18th Sep 2005 06:43 Edited at: 18th Sep 2005 06:44
doesnt really look much like a gun. Make a trigger and a hole where you want the barrel to be. Nice start though keep at it.

"Why do we kill people who kill people to show people its wrong to kill people"
Wheel Gator
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Posted: 18th Sep 2005 06:45
I know im adding that now. I made that in 2 mins.

Two wrongs don't make a right ,but three lefts do.
Wheel Gator
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Posted: 18th Sep 2005 08:16
is this betrer




Two wrongs don't make a right ,but three lefts do.
Frozen Flame
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Posted: 18th Sep 2005 09:06
getting there


Snipa Masta
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Location: Bristol,UK
Posted: 18th Sep 2005 11:46 Edited at: 18th Sep 2005 11:47
Very odd. It looks like a stylised (more curvy) version of the Unreal Tournament 2004 Assault Rifle...

And expect people to comment on the fact you're making a gun and making guns is so terribly unoriginal.
Seppuku Arts
Moderator
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Location: Cambridgeshire, England
Posted: 18th Sep 2005 12:57
Quote: "And expect people to comment on the fact you're making a gun and making guns is so terribly unoriginal."


yup, you're right...


Noooooo more guns!!! aghhh!!!!!!!!! Evil, evil! I tell ya!!!!!! well um there, thats it, I've kinda learnt to live with the fact people love guns and love modelling them

Darkbasic MADPSP
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Location: Uk
Posted: 18th Sep 2005 15:10
There good have you seen my rating i gave it?

New game about to be unleashed steal un theif
Megaton Cat
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Location: Toronto, Canada
Posted: 18th Sep 2005 16:58
Too flat. You gota start using that third dimension bud.


The future is here, and I can't afford it.
Wheel Gator
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Posted: 18th Sep 2005 17:30
what are you talking about I am
Quote: "using that third dimension"


Two wrongs don't make a right ,but three lefts do.
Raven
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Location: Hertfordshire, England
Posted: 18th Sep 2005 18:24
dose? i'm not sure weapons can sleep.

it's not bad for a first weapon. trick should be to outline the weapon then add depth.

discostu
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Posted: 18th Sep 2005 19:59 Edited at: 18th Sep 2005 20:00
What he means by "try using the third dimension" is that a gun is not that flat there are curves and grooves. you should use reference pictures where possible to make the gun more realistic. As for the fact that a gun isnt "original" who cares its modelling aint it anyway guns are a good start as there easy to model but i would suggest moving fairly fast from them to something more complex..


http://seppukuarts.afraid.org
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BenDstraw
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Location: Arizona
Posted: 18th Sep 2005 20:10
Why is there a big hole before the trigger. And somethings not right. its not detailed enough for a render and maybe even not enough for a game. There are messed up polygons on the hole part before the trigger. I think its to blocky at the atm. Other than that good job keep up the good work.

"Why do we kill people who kill people to show people its wrong to kill people"
Wheel Gator
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Posted: 18th Sep 2005 21:19
Im not done with it. I just asking about the shap of it and thw look of it.

Two wrongs don't make a right ,but three lefts do.
Darkbasic MADPSP
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Posted: 18th Sep 2005 21:30
like i said looking good

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Wheel Gator
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Posted: 18th Sep 2005 22:24
thnx Darkbasic MAD

Two wrongs don't make a right ,but three lefts do.
BenDstraw
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Posted: 18th Sep 2005 22:47
I figured it isnt done I was telling you what you should add

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Wheel Gator
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Posted: 18th Sep 2005 22:56
ok sorry

Two wrongs don't make a right ,but three lefts do.
Wheel Gator
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Posted: 18th Sep 2005 22:56
what do you mean
Quote: "Why is there a big hole before the trigger."


Two wrongs don't make a right ,but three lefts do.
BenDstraw
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Posted: 18th Sep 2005 22:57 Edited at: 18th Sep 2005 23:06
all good just keep working on it Im sure the final product will be stunning
EDIT:
actually wait I think how I see it will work nvm

"Save the whales harpon a fat chick"
Wheel Gator
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Posted: 19th Sep 2005 03:45
dose anyone have an idea of what to add on the side?


Two wrongs don't make a right ,but three lefts do.

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