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Work in Progress / Deathquest - MMORPG

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jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 7th Mar 2006 04:09
yep, sett... made a neat little function for that a long time ago, but thanks anyway

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 15th Mar 2006 15:21
well, some news:

the online test didnt go so well cause as soon as my friend loaded the game he got a "win2k" error and im not sure what it is... is it his graphics card or something? well, im gonna test it with my other friends and see if it works fine

also, i redid the human character AGAIN(8th time) and now he looks better than ever!(see screenshot); so, now im animating him

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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Profit
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: United States
Posted: 15th Mar 2006 23:37
Wow glad to see you're still working on this. The new human looks sweet. You were right when you said best ever! (last time I checked, almost anything looks better than a cube. )

common people are walking in line.
optical r
22
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: Prime
Posted: 17th Mar 2006 10:09
lookig good! you NEED to reduce poly cout of trees or distribute them more. Think about it, with players consisting of even 1000 poly's each on screen and being lets say 10 players on screen will dramatically reduce you screen fps. Otherwise an impressive start

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