Err WTF has the limb angle got to do with your object animation?
The limb angles are fine and return exactly what they should as this code demonstrates:
sync rate 0
sync on
autocam off
make object cube 1,1
color object 1,rgb(255,0,0)
make mesh from object 1,1
add limb 1,1,1
offset limb 1,1,2,0,0
rotate limb 1,1,60,70,80
color limb 1,1,rgb(0,255,0)
position camera 1,0,-4
do
set cursor 0,0
print "Limb X Angle: " + str$(limb angle x(1,1))
print "Limb Y Angle: " + str$(limb angle y(1,1))
print "Limb Z Angle: " + str$(limb angle z(1,1))
sync
loop
Cheers,
Rich
"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming