Hi,
I have managed to import some Dark Matter character models into FPS and use them as entities.
Basically, I have made a copy of an existing fpe characters entity and just renamed it and pointed it to one of the Dark Matter .x files and appropriate texture file for the character model.
Unfortunatley when I add the entity (by default it is dynamic) into FPS they do not appear in the game.
if I add the entity as static they appear in the game but do not move.
I noticed that there is animation section in some of the .fpe files with lines of numbers. Becuase I have copied the .fpe file this animation section remains unchanged for the entities I have created.
What do the lines under this animation heading do?
Do I need to replace it and if so what with and how?
I hope some one can help. FPS is useless to me if I can not use charcter models of my choice.
Many thanks
Mark