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FPSC Classic Models and Media / Editing FPSC models in TrueSpace (Gamespace)

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keithml
19
Years of Service
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Joined: 25th Jul 2005
Location: Florida
Posted: 21st Sep 2005 20:38
Hi. I was just wondering if anyone had any luck importing an FPSC model into Truespace w/ GamePak or GameSpace. I can't get any models to load in properly. Or at all really, I just get an error. Is there something special I have to do?

Thanks,
Keith
Renzo
19
Years of Service
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Joined: 20th Sep 2005
Location: italy
Posted: 22nd Sep 2005 01:11
Hello ... i have Gamespace and it can import *.x
probably you get a error when try to import a character.x file
i think the problem is the animation in this file because is very long
whitout the animation Gamespace import the mesh (see the image)
if you want import the file correctly you need to use "fragMOTION"
-------------------------
http://www.fragmosoft.com
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Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 22nd Sep 2005 02:02
strange. my gameSpace light works with FPSC models. Wait, are you trying to open DBO files? If yes, take the X files. TrueSpace w/ Gamepak work too.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
JimB
22
Years of Service
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Joined: 21st Sep 2002
Location: UK
Posted: 22nd Sep 2005 18:36 Edited at: 22nd Sep 2005 18:43
@Skalex
Are you saying that GS light can import the Aiko.x model with animation?
I have GS 1.6 and it will not import any of the character models at all.
I have been recommending FragMotion on these forums because it can open them.
I think the problem with GS .x is that it has a problem with bones,when I save a model with bones it converts the model to vertex animation.
keithml
19
Years of Service
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Joined: 25th Jul 2005
Location: Florida
Posted: 22nd Sep 2005 23:55
So which is it, does it work or not?

Skalex, if you can load the FPSC character models, please give me an example of one that works and the settings you use in the .X dialog. I would love to be able use TrueSpace/GamePak. If it still doesn't work, I assume I have a problem.

Thanks,
Keith
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Sep 2005 00:39 Edited at: 23rd Sep 2005 00:41
oh, i dont tryied to open a boned .x character. i will see now.

EDIT: when i try to load a FPSC .x character, it says: "ERROR" and it dont load it.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 23rd Sep 2005 03:06
However you cant load animated models in any space thingy.

I may not be good in school, may not hae had a girl for a while, ma not had a social life in years, BUT I"M STILL THE ONLY ONE IN SCHOOL WHO KNOWS HOW TO MAKE GAMES!!!

Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Sep 2005 03:44
ChrisB, yes, in TrueSpace/GameSpace it can load objects with animations, except boned animations. The boned animations can be loaded from TrueSpace/GameSpace scenes and .cob (caligari object)

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-

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