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3 Dimensional Chat / Multiple cameras following a plain

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GeeB
21
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Joined: 9th Jul 2003
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Posted: 21st Sep 2005 22:21
I am working on a mario kart battle clone. I've got the level creation almost done, but I've been thinking ahead and have come across a bit of a problem. It is going to have multiplayer on same pc therefore multiple cameras viewing each driver from behind. I am using plains which I've wrote a function to point toward a camera. The only problem is that with multiple cameras looking at the same plain from different locations around the level.. How can i have that plain face all the cameras. I guess what im really asking is how I can hide one object on say camera 2 but display that object on camera 1. I hope i've made this question clear.

Here is a picture of the progress so far:


Thanks in advance for your help
GeeB
21
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Joined: 9th Jul 2003
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Posted: 21st Sep 2005 22:22
The image is attached here too... It doesn't seem to be displaying.

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 22nd Sep 2005 15:26
here is another method with cameras,
however it only works in DBP and was a few years old
so may have some minor tweaks with later DBP versions.

the snippet mainly describes using 4 cameras but
using the cameras as textures onto plains might be a solution
as shown with the texture in the demo.

i hope this helps, I know your referring to multiple plains and cameras but im not totally sure.





If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
GeeB
21
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Joined: 9th Jul 2003
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Posted: 22nd Sep 2005 17:58
Thanks for the code. I'm not sure this will work the way I want it to though unfortunatly. I just seems a bit odd that dbpro doesn't have a command to hide objects on certain cameras. This would solve my problem compleatly because I would just hide the plains not facing say camera 1 and show the one facing it. On camera 2 I would hide all the other plains (of the same object) not facing this one but allow the one which is facing it to be shown. I guess I may have to use 3d models instead... Now to learn 3d modeling in a day or two. lol

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