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FPSC Classic Models and Media / FPSC-Segments question... re: tga files

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Chris D
19
Years of Service
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Joined: 10th Mar 2005
Location:
Posted: 22nd Sep 2005 17:53
Hi,
I'm using the FPSC-Segments editor/creator thing, have followed the video tutorials etc...

The thing is that my own textures don't appear in the "Browser", they're tga's of correct size, correct file structure etc, so what am I doing wrong?
The folder appears empty, even though the tga's are there...
Do they need a specific name or something??

It's puzzling me!

My own meshes appear in the Browser etc, load into FPSC-Segments fine, just textures is the problem.
FernandoK
21
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Joined: 4th Feb 2003
Location:
Posted: 22nd Sep 2005 20:39
Try converting them to DDS format. FPSC is a bit weird about file formats. I've created some entities with tga textures, but they wouldn't load until I converted them to DDS even though the fpe file pointed to a tga file.
Chris D
19
Years of Service
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Joined: 10th Mar 2005
Location:
Posted: 22nd Sep 2005 21:10
okay, I'll try that, cheers.

Will the dds file retain the tga's alpha transparency info?
tschwarz
19
Years of Service
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Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 23rd Sep 2005 07:09
Just press the F1 key while browsing textures.
westray
22
Years of Service
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Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 23rd Sep 2005 20:07
Name your texture "filename"_d2.tga.The _d2 part is important.

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