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FPSC Classic Models and Media / What software is best for editing FPSC models?

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keithml
19
Years of Service
User Offline
Joined: 25th Jul 2005
Location: Florida
Posted: 23rd Sep 2005 21:47
Hi. I have had little success with editing FPSC models in GameSpace. So it looks like I am going to have to search down another modeling package. I was wondering what other people have used successfully to edit models (as well as the character models). Please comment on the successes and failures of various modeling packages.

Thanks,
Keith
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 23rd Sep 2005 22:55
editing models...i dont know, but blender has a good direct x exporter now, so you can MAKE models for fpsc...but the importer sucks, no animation or textures...but if you want to make models, then yea...www.blender3d.org

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
Jtbullet
19
Years of Service
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 23:11
Milkshape.
Zero #43
20
Years of Service
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Joined: 5th May 2004
Location: ** in your head **
Posted: 23rd Sep 2005 23:13
yea milkshape is

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
snowdog
19
Years of Service
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Joined: 12th Sep 2005
Location: London
Posted: 23rd Sep 2005 23:15
If you're feeling flush then I'd have a look at 3ds max 7, a nice piece of kit. Maya is also pretty good. You'll get a plugin for both if you download the August 2005 Directx SDK from Microsoft that will allow you to import/export .x files.

Am downloading it now, will let you all know how good it is.

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
keithml
19
Years of Service
User Offline
Joined: 25th Jul 2005
Location: Florida
Posted: 24th Sep 2005 01:41
Milkshape Question:

On the website for Milkshape, there is a file format support section. It lists DirectX export support, but not import support. Are you able to import FPSC models (in .X) for editing too or just create them from scratch? If so, which types have you been sucessful at and does this include the textures?

Thanks,
Keith
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 24th Sep 2005 11:00
ya if your rich...

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
ironjohn
20
Years of Service
User Offline
Joined: 2nd May 2004
Location: Chicago
Posted: 26th Sep 2005 23:29
I own 3ds max 7.
Where can I get this .X import/export plug-in?

Thanks.

P4 2.5 ATI 9700 pro
Dudu
19
Years of Service
User Offline
Joined: 28th Sep 2005
Location:
Posted: 28th Sep 2005 09:19
I have found this exporter:

http://www.andytather.co.uk/Panda/directxmax.aspx

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