Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / 3ds models

Author
Message
jack murray
19
Years of Service
User Offline
Joined: 14th Sep 2005
Location:
Posted: 23rd Sep 2005 21:58
i am trying to make a game using the zombie 3ds model in darkmatter, i loop the object but when it gets to the end it jerks and starts again. How can i stop this from happening.
Silent Knight
19
Years of Service
User Offline
Joined: 25th Jan 2005
Location: In Your Mind
Posted: 24th Sep 2005 01:02
maybe your position object commands are in your loop or you have that if it reaches a certain place it resets position. Why dont you post code using the code brackets, not the code box below the reply box


Version--DB Classic
900 mhz AMD Athlon, 128 MB RAM,
16 MB NVidia Vanta gfx card, Windows ME System software
Darkbasic MADPSP
19
Years of Service
User Offline
Joined: 15th Jun 2005
Location: Uk
Posted: 24th Sep 2005 11:26 Edited at: 25th Sep 2005 16:26
make the movement more smooth so that the loop ends at the same place and it starts again with out a the jump in it should look ok if you get it right

Gtas back and bigger and better than before
PresFox
19
Years of Service
User Offline
Joined: 28th Aug 2005
Location:
Posted: 24th Sep 2005 12:56
ok, that helped noone. If you dont have anything to say, then please dont post

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds
jack murray
19
Years of Service
User Offline
Joined: 14th Sep 2005
Location:
Posted: 24th Sep 2005 14:31
ok, here's the code

Me!
19
Years of Service
User Offline
Joined: 26th Jul 2005
Location:
Posted: 24th Sep 2005 14:32 Edited at: 24th Sep 2005 14:46
although it seems a bit harsh, I think maybe darkbasic MAD ought to be noob slapped, he`s starting to annoy me, it`s like everything people say to him to help him is just thrown back in their faces , and he will NOT stop these silly one line posts that don`t help anyone

in answer to the thread, chop out the first 5 frames of the animation like this (check the loop object command)



the dark matter models are a bit iffy in most aspects including the animation dept, I had high hopes for them when I bought them since I am totaly useless at anything involving art, but they are only realy suitable for placeholders.



to avoid the consequences of global warming, get into a car and join millions of other people in burning millions of gallons of fuel in a huge traffic jam.
Silent Knight
19
Years of Service
User Offline
Joined: 25th Jan 2005
Location: In Your Mind
Posted: 25th Sep 2005 01:11
the animations stink on them, plainly put, so if you had a software that could import .x then maybe you could change them

PS: Jack, use .X models instead of .3ds. they load faster.

Version--DB Classic
900 mhz AMD Athlon, 128 MB RAM,
16 MB NVidia Vanta gfx card, Windows ME System software
Deep Thought 42
19
Years of Service
User Offline
Joined: 31st Jul 2005
Location: New Jersey, USA
Posted: 25th Sep 2005 01:17
Object Converter:
http://forum.thegamecreators.com/?m=forum_view&t=60294&b=2

"Winners never quit and quitters never win. But those who never win and never quit are idiots."
jack murray
19
Years of Service
User Offline
Joined: 14th Sep 2005
Location:
Posted: 25th Sep 2005 12:38
thanks you guys, it is much better now.

Login to post a reply

Server time is: 2024-11-27 16:39:54
Your offset time is: 2024-11-27 16:39:54