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FPSC Classic Product Chat / Walls are disappered in playable exe game.

Author
Message
Captain Kirk
19
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 24th Sep 2005 15:09
I have a big problem:

I made a little map in FPSC V1, and I tested it. Everything was ok, but when I built it to playable Exe most of the walls and floor are disappeared.

I have RadeonX800pro and Pentium 3 Ghz processor, and 1 Gb ram.
DigiDesign Games
19
Years of Service
User Offline
Joined: 31st Jul 2005
Location: ECUP - Where everone would rather be!
Posted: 24th Sep 2005 20:46
Make sure u didnt accidentally put them on a different level. Nice system by the way!

M1rkD1rk - http://www.m1rkd1rkgames.co.nr/
Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 24th Sep 2005 21:50
did you use shaders? that can be a problem.

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Captain Kirk
19
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 24th Sep 2005 22:10
Yes I used Shaders "Full shader effects" option. I forgot to tell: during the test, walls are "flashing" and disappearing if I use this option. But without Full shader effects test game, and the playable exe game is ok.

Why "Full shader effects" cause this problem?
nobler
18
Years of Service
User Offline
Joined: 13th Jan 2006
Location:
Posted: 18th Jan 2006 16:34
i have the same problem, any game i create plays fine in the editor, but when compiled shows no floors, walls or ceilings, absolute crap

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