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DLL Talk / ColDet - Free 3D Collision Detection Library

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FXTC
20
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 24th Sep 2005 16:15
ColDet - Free 3D Collision Detection Library
Version: 1.1



This library is an effort to provide a free collision detection library for generic polyhedra. Its purpose is mainly for 3D games where accurate detection is needed between two non-simple objects.

Features:

Works on any model, even polygon soups.
Fully Portable. Compiles on windows compilers (VC, BCB) and recent versions of g++ on any platform.
Uses bounding box hierarchies for fast detection.
Uses additional triangle intersection tests for 100% accuracy.
Provides (upon request) exact point of collision, plus the pair of triangles that collided.
Supports timeout setting, to limit detection time.
Model-Model collision test.
Ray-Model collision test.
Segment-Model collision test.
Sphere-Model collision test.
Ray-Sphere and Sphere-Sphere primitive collision tests.
Released under the Library GNU Public License
Performance:
Testing on a P-II 350Mhz, using two aircraft models:

F15 (3186 polygons)
Spitfire (4812 polygons)
Worst case (close proximity) 6 ms
Average with one object standing and the other moving back and forth through and beyond the first object. (obvious collision, obvious no collision and close proximity) 1 ms

Download: (~ 163 Kb)
coldet_11.zip
http://photoneffect.com/download/coldet_11.zip

OpenGL Code Sample (+Binaries): (~ 215 Kb)
coldemo.zip
http://photoneffect.com/coldet/coldemo.zip
coldemo.tgz (Linux X11 port)
http://photoneffect.com/coldet/coldemo.tgz

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
BealziBob
20
Years of Service
User Offline
Joined: 9th Jul 2004
Location: The Grim North (UK)
Posted: 25th Sep 2005 18:19
Sounds really promising, shame it's not wrapped for use with DBPro. I got all exited there, until I downloaded it and found i couldn't actually use it. ;(

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