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FPSC Classic Product Chat / Exporting Code to DBPro

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Advancement Games
19
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Joined: 6th Jan 2005
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Posted: 24th Sep 2005 19:34
Can you export levels to DBPro with FPSC?

C. Nom De Plum
French gui
20
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Joined: 11th May 2004
Location: France
Posted: 24th Sep 2005 20:37
No but TGC will release the FPSC engine source code in DBPro format. Read the Newsletter 33.

FPSC not allowed
DigiDesign Games
19
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Joined: 31st Jul 2005
Location: ECUP - Where everone would rather be!
Posted: 24th Sep 2005 20:43
That would be a good feature... you should post this in "feature creep"

M1rkD1rk - http://www.m1rkd1rkgames.co.nr/
Advancement Games
19
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Joined: 6th Jan 2005
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Posted: 24th Sep 2005 20:52
I read the newsletter. I am so glad that all of this is going well. Okay, can a mod move this to the feature creep section, I posted this in the wrong section.

C. Nom De Plum
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 24th Sep 2005 20:54
This has been suggested in the Feature Creep. THe FPSC Game Engine's source will be an major realease.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Advancement Games
19
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Posted: 24th Sep 2005 21:07
Will it be free, or will you have to buy it? Also, why give away the source after so many years of working on the game maker?

C. Nom De Plum
FINN MAN
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Posted: 24th Sep 2005 21:21
It will be free, I think.
Because they can, never ask question.
Advancement Games
19
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Posted: 24th Sep 2005 21:32
Okay then. I would definately like to look over the coding, but I think that FPSC will fail after Leadwerks comes out with their engine.

C. Nom De Plum
Richard Davey
Retired Moderator
22
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 24th Sep 2005 21:40
Quote: "Will it be free, or will you have to buy it? Also, why give away the source after so many years of working on the game maker?"


We are releasing the GAME ENGINE source code. I.e. the code that goes into the EXE when you do a "Build Game". This is NOT the same thing as the level building / game making part of FPSC. That most certainly will not be released.

Yes, it will be free. Why give that code away? So people can modify it of course! Add their own cool features, etc.

People don't quit playing because they grow old.
They grow old because they quit playing.
Advancement Games
19
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Posted: 24th Sep 2005 21:53
Well, I already knew it was only the engine code from the .exe. That is the only thing that I would really be interested in.

C. Nom De Plum
BULLSHOCK 2
Retired Moderator
19
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Location: Shocking Bulls
Posted: 25th Sep 2005 00:07
it would be cool if we could "build game" then transfer our built game to dbpro...so we could make a ton of cool stuff.

I am really BULLSHOCK, but my profile got deleted...really, i'm telling the truth!
tpfkat
19
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Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 25th Sep 2005 00:13
whats this leadworks engine and whats so good about it ( seroius question)
Cellbloc Studios
20
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 25th Sep 2005 11:13
Thanks Richard, looking forwards to it.

-This...is my boomstick!
Habatar
20
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 25th Sep 2005 11:37
This is very good.

But, its necesary the DBPro exchancement pack?
Advancement Games
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Posted: 25th Sep 2005 16:48
The Leadwerks engine is going to be 3D World Studio (CShop 5) made into a whole game engine with built-in physics, scripting, and a cool level editor. It will have way more features than FPSC, but with a bigger price tag.

C. Nom De Plum
Evil stick
19
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Joined: 27th Mar 2005
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Posted: 25th Sep 2005 16:57
Quote: "with a bigger price tag"

exactly

FPSC is cheap, yet efective.
Advancement Games
19
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Posted: 25th Sep 2005 17:38
I would like to buy FPSC, but I would like to know this: When you put in your custom guns, do you have to give all the animations for the gun movement and stuff, or is that precalculated. I think that I may buy it.

C. Nom De Plum
FINN MAN
20
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Joined: 2nd May 2004
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Posted: 25th Sep 2005 17:56
If you add your own gun you make one .x file that has all the animation in it and then tell the "gunspec.txt" file were each animation starts and ends. The gunspec file looks like this:
Advancement Games
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Posted: 25th Sep 2005 18:08
Interesting. Thank you very much, because I never would have know that. Well, I think that I may buy FPSC. I just have another few questions. With the menus, how limited are they and what would you suggest to do with them?

C. Nom De Plum
Deadwords
19
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Location: Canada
Posted: 25th Sep 2005 18:35
GameDev, i see that you know well about the Leadwerks engine, so, do you know what's the programming language?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Advancement Games
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Posted: 25th Sep 2005 22:38
I am not sure about that. I just know lots about what will be in it. The programming language (I think) is a C++ library. I am really not sure about that one, and I will get back to you on it.

C. Nom De Plum
Evil stick
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Posted: 26th Sep 2005 00:08
About the menus, a little limited, but you may position the buttons where you want, and change all the pictures.
Zero #43
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Location: ** in your head **
Posted: 26th Sep 2005 00:27
the menu's are not limited at all, you can create your own title.ini / title.fpi files and stuff making it have everything a normal game has, just maybe a lil bit complicated

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Advancement Games
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Posted: 26th Sep 2005 01:04
Thanks for telling me about that. Can you make more than one menu?

C. Nom De Plum
Evil stick
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Posted: 26th Sep 2005 02:20
um, yeah, I guess
Richard Davey
Retired Moderator
22
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Location: On the Jupiter Probe
Posted: 26th Sep 2005 04:13
Quote: "But, its necesary the DBPro exchancement pack?"


No, this isn't a requirement AFAIK. You need DBPro 5.9, which we'll release at the same time.

People don't quit playing because they grow old.
They grow old because they quit playing.
FINN MAN
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Posted: 26th Sep 2005 04:39
Rich can you give me a idea when it will be coming out or is it to soon to say?
Richard Davey
Retired Moderator
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Posted: 26th Sep 2005 07:16
Very soon. Read this months newsletter for more details. I would expect it by the end of October, if not before (no promises though)

People don't quit playing because they grow old.
They grow old because they quit playing.
Habatar
20
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 26th Sep 2005 08:42
Thanks.
Advancement Games
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Posted: 26th Sep 2005 22:58
Interesting. Will you need to obtain a paid version of FPSC to get the source code, or will it be open to everyone.

C. Nom De Plum
Cellbloc Studios
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Location: Atlanta, GA
Posted: 26th Sep 2005 23:02
@Richard:

As long as it comes out by the end if January, that would be fine.

-This...is my boomstick!
Habatar
20
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Location: Madrid (Spain)
Posted: 26th Sep 2005 23:32
I read that is only for FPSC users.
Advancement Games
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Posted: 27th Sep 2005 23:10
I am going to buy FPSC around Christmas for the multiplayer stuff. Also, I want to get some of the media. It looks really sharp.

C. Nom De Plum

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