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DarkBASIC Discussion / -- bouncin ball from hell --

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ronin
22
Years of Service
User Offline
Joined: 18th Feb 2003
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Posted: 19th Feb 2003 06:52
I am trying to detect when a ball hits a character, I know I could use maths but since the ball is quite big I would like to make a reallistic collision detection. With the object collision function it works in most of cases but because the step and ball size sometimes it just pass through the target, I dont want to reduce the step neither the ball radius, so please give me some ideas I´m shinking!!!

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