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FPSC Classic Product Chat / found a rendering Bug

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Lon
20
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 24th Sep 2005 20:49
I found a major bug with rendering. In this pic I show 2 corpse models one is static the other isn't. The static one as you can see is all weird with the shading. The non-static seems fine if not a bit dark.

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French gui
20
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Joined: 11th May 2004
Location: France
Posted: 24th Sep 2005 20:59
Have you used the quick lightmapping or the full one?

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Lon
20
Years of Service
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 24th Sep 2005 21:20
I used quick light mapping
French gui
20
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Joined: 11th May 2004
Location: France
Posted: 24th Sep 2005 21:26 Edited at: 24th Sep 2005 21:27
Try the full one if you have a light near the corpses, it's maybe because of that...
Or try to move the bad lighted one to the left of the 'good' one just to see...

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chuckie
21
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Joined: 8th Oct 2003
Location:
Posted: 25th Sep 2005 09:58
No, it happens with full lightmapping. Have a look at my screenshot in this thread http://forum.thegamecreators.com/?m=forum_view&t=61240&b=21
The problem is static entities are not being rendered with Gauroud shading. Dynamic entities look a bit better because (I think) they don't cast shadows.

Chuckie
Mr Flowerkohl
19
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Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 25th Sep 2005 15:42
Thats exactly what i meant
and of course....what you see IS gouraud shading....we want smooth shading , right ? *g*

yeah...thats the ticket !

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