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Work in Progress / We go retro ...

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Hubdule
21
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 19th Feb 2003 11:51

Here're some screens of the current player crew
Models by Pathfinder (!!thx!! a lot)
Game by me. Cool 4 player action soon.

Guess who's this ...


(here's the answer)
Current players (+ one bonus not included yet)


Ingame screenshots soon ...
Richard Davey
Retired Moderator
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Location: On the Jupiter Probe
Posted: 19th Feb 2003 12:20
Looking NICE!

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
David T
Retired Moderator
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Location: England
Posted: 19th Feb 2003 12:40
Reminds me of somthing Sega. Or that GBA release game, Kuru Kuru Kururin. Same kind of graphical style.

What will the gameplay be like?

Visit [url]www.lightning-systems.co.uk[/url]
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denki
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Location: United Kingdom
Posted: 19th Feb 2003 13:32
Ohh, is it a bomberman style game?

Looks cool.

denki
Kousen DPB RPG latest - Working on editors!
http://dblow.co.uk
pathfinder
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Posted: 19th Feb 2003 13:52
bah got it in one

Hub mate ive sent my first light rig, ill get the special character checked out tomorrow. Ill then add the extra animations you require.

Hubdule
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Location: Gundelsheim
Posted: 19th Feb 2003 14:12
Yep, have seen that and also included the code and demo. Light looks quite nice so far. Will send you an early demo as soon as I have some small bugs sorted

pathfinder
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Posted: 19th Feb 2003 14:14
lovely jubbly. Is the animation to slow, It was when I tried it last night. Easy to fix.

Hubdule
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Location: Gundelsheim
Posted: 19th Feb 2003 14:35
The animation is ok like that. I've had to speed it a bit up (from 30 to 120) but now it looks really cool
When you are really bored then you can create some "blocks" (bombable and nonbombable) They should fit into a 100,50,100 cube (could be higher but then they should be thiner otherwise you wouldn't see anything)

pathfinder
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Posted: 19th Feb 2003 14:44
cool, okay send us the current demo then i can tweek lighting rig, get the code to load the two types of block, and get them blocks looking cool Wont be able to do anything till tomorrow, meeting up with my programmer mates.

pathfinder
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Posted: 21st Feb 2003 00:52
Graphic Report


Light Rig - complete, unless hub states otherwise.
Running Animation - complete.
Jumping for Joy Animation - complete.
Death Animation - to be done.

Exploding Rock - basic version complete. No animation but iam tempted. Maybe even a shockwave, depends on how much power we have left.

Scenery and other blocks to be completed.

pathfinder
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Posted: 21st Feb 2003 01:06
Its 4 player bomberman action And its playable already. Hub seems to be a bit of a whizz

Hubdule
21
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Location: Gundelsheim
Posted: 21st Feb 2003 01:07
Light Rig looks very cool

Game Report
Main Game routines nearly ready
2-4 Player support
Started to add Game menus

what needs to be done:
- bonus items
- camera animation and other 3d gimmicks
- lots of menu stuff
- "Skin" system for different scenes

rapscaLLion
21
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Location: Canada
Posted: 21st Feb 2003 01:51
ya... what is a light rig?

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
SasukiShinozawa
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Posted: 21st Feb 2003 02:01
Ooooo.....Bomberman. Good choice. I can't wait to see how it plays!

Tanto? Iie. Kore wa tachi desu.
Arrow
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Location: United States
Posted: 21st Feb 2003 06:49
Bobmerman 64 was a nice upgrade to 3D. Before Smash Bros. that was my fav mutiplayer game.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
pathfinder
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Posted: 21st Feb 2003 11:19
ah light rig. Iam using that lightwave scene exporter that I made? I get to place the lights in the scene within lightwave. Colour them set the range and intensity, then import them into DarkbasicPro. Its cool . Ill have to write a tutorial for it.

Its really looking good. As usual Hub is to modest

rapscaLLion
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Posted: 23rd Feb 2003 18:58
lol I get it
Too bad I don't have lightwave... could you write one for MAX? I have access to that at school.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
pathfinder
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Posted: 23rd Feb 2003 21:54
If i ever get time. Though I thought someone was writing one?

pathfinder
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Posted: 25th Feb 2003 11:23
Okay bomberman animation now includes

1/ Running
2/ Jumping for joy
2/ Backflip death - talk about over acting

Kangaroo2
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Location: United Kingdom
Posted: 26th Feb 2003 01:04
I Loooove Bomber man

This WILL be multiplayer, right?
Online multiplayer would be incredible, but if not a vs computer mode would be cool, if the AI was good.

Last question, what about the Kangaroos from later games?

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me
PiratSS
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Posted: 6th Mar 2003 00:59
1,2,2?

Nice screens.


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pathfinder
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Posted: 6th Mar 2003 10:50
Iam not sure how Hub is dealing with the multiplay. I suspect it will be around 1 computer. But then again Hub does seem to be into Multiplay.

Ive been working really hard on the graphics, depending on how much comp power we have I want to see rock shards exploding everywhere Screenshots this friday / Weekend

pathfinder
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Posted: 6th Mar 2003 10:52
Hub Iam sending you the explosion animation today. HEHE your going to be tired out

pathfinder
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Posted: 23rd Mar 2003 20:34
okay i know, i know its been a long time . Heres an image from 3 weeks back, Ive got to texture everything eeek. Anyway I have no idea what the final versions going to look like, Hub is reprogramming due to the patch 4 hurrah!



rapscaLLion
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Posted: 25th Mar 2003 00:34
*gasp*

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
indi
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Posted: 25th Mar 2003 10:33
pathfinder
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Posted: 25th Mar 2003 10:42
thanks guys . Got to get working on those textures though. Texture Maker rocks btw

sonecgaimr
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Posted: 25th Mar 2003 21:19
Looks really cool! Keep it up! x-d

ClearCoder
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Location: United Kingdom
Posted: 26th Mar 2003 22:15
that cool i recently made a bomberman clone compared to yours it is pants. obivously i still got a whole load of learning. My beta will be up v shortly so check it out if you've got a spare moment. Like the multiplayer mines single player (ai still needs work) i want to put on a multi player once i get dark matter. Still screen shots look so nice. keep up the good work.

see ya
Dudeman

D Man
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Posted: 26th Mar 2003 22:29
Looks cool!

"If you can't make it good
make it look good."
Bill Gates
pathfinder
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Posted: 7th Apr 2003 00:57
rumour is Hub is going to post the download very soon

pathfinder
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Posted: 7th Apr 2003 01:15
OMG just played the final version


um


OMG.................................

Shining Moonblade
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Posted: 7th Apr 2003 02:59
Well? Give us the link!!!

The moon empowers my blade and commands me to destroy you all!
Hubdule
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Location: Gundelsheim
Posted: 7th Apr 2003 09:25
Here's it:

http://www.colorarts.de/bamberman/bamberman.zip

Have fun with it

*working on an "after" compo version with lots of new features ...

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