I read your guy's posts asking desperatly for help , and i was just looking at how to do it myself , when i found the proper settings after quite some times , more than i expected .
So here are the "ultimate settings" for this great free plugin for Max , that works fine here with me with a biped and also an animation .
I have to comment that the scene is actually a character with bones (biped) , he nodes , so there are keyframes (seemed to be important for certain settings afterward) , and that the x file would actually look like what you see only if you export it fully and not export a selection , you have to export your animation and it's bones alltogether with bones masked (hidden) .
1)))
3dsmaxobjects :
mesh def (X)
materials (X)
inline (0)
include animation (X)
Bones (X)
optimize mesh (none)
Object types:
Geometric (X)
Dummy (X)
Mesh Options:
Mesh normals (X)
Flip normals (0)
Mapping coordinates (X)
Vertex colors (X)
2)))
Key options:
Matrix (0)
Position Scale Rotate (X)
Timeline:
3DS max ticks (0)
Key frames (X)
3)))
Textures conversion:
Convert texture map (X)
use full pathname(0)
Scale to the nearest power of 2 (0)
format , as you like
overwrite , as you like , preferrably Donotoverwrite
.fx effect files :
can be included but seems to be shaders bound to the materials , uncertain here , didn't test this yet
4))))
Xfile settings:
BINARY (X)
SUB FRAME HIERARCHY (X)
LEFT HANDED AXIS (X)
include animation options (O)
feel free to post your comments and other declarations , i was really tired when writting this , but relieved to have found it , hoped it helped anyone or made a good reading topic
Garage Creator